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Extend Qlable Widget and add it to the QDesigner Widgetlist

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  • SGaistS Offline
    SGaistS Offline
    SGaist
    Lifetime Qt Champion
    wrote on last edited by
    #16

    It's the header file of your widget from the plugin

    Interested in AI ? www.idiap.ch
    Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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    • raven-worxR Offline
      raven-worxR Offline
      raven-worx
      Moderators
      wrote on last edited by
      #17

      [quote author="M001" date="1375882194"]I thougt this information is all built in the .dll file?[/quote]
      It is but only the implementation. To use it you need the header file just for the compiler to know which interface to use. The linker then looks for the implementation either in your binary or like in your case in the plugin (dependency).

      --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
      If you have a question please use the forum so others can benefit from the solution in the future

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      • M Offline
        M Offline
        M001
        wrote on last edited by
        #18

        okay i include the headerfile and get many errors:

        ...ui_widget.h:56: Fehler:undefined reference to `_imp___ZN11AnalogClockC1EP7QWidget'...moc_analogclock.cpp:70:

        ...moc_analogclock.cpp:70: Fehler:undefined reference to `_imp___ZN11AnalogClock16staticMetaObjectE'

        ...moc_analogclock.cpp:65: Fehler:undefined reference to `_imp___ZN11AnalogClock16staticMetaObjectE'

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        • M Offline
          M Offline
          M001
          wrote on last edited by
          #19

          a little bit more information:

          the first error is caused by here:

          file: ui_widget.h
          @
          ....
          class Ui_Widget
          {
          public:
          AnalogClock *analogClock;

          void setupUi(QWidget *Widget)
          {
              if (Widget->objectName().isEmpty())
                  Widget->setObjectName(QStringLiteral("Widget"));
              Widget->resize(400, 300);
              analogClock = new AnalogClock(Widget); //this line produces the error
              analogClock->setObjectName(QStringLiteral("analogClock"));
              analogClock->setGeometry(QRect(60, 60, 199, 151));
          
              retranslateUi(Widget);
          
              QMetaObject::connectSlotsByName(Widget);
          } // setupUi
          
          void retranslateUi(QWidget *Widget)
          {
              Widget->setWindowTitle(QApplication::translate("Widget", "Widget", 0));
          

          #ifndef QT_NO_TOOLTIP
          analogClock->setToolTip(QApplication::translate("Widget", "The current time", 0));
          #endif // QT_NO_TOOLTIP
          #ifndef QT_NO_WHATSTHIS
          analogClock->setWhatsThis(QApplication::translate("Widget", "The analog clock widget displays the current time.", 0));
          #endif // QT_NO_WHATSTHIS
          } // retranslateUi

          };
          ....
          @

          second error:

          file: moc_analogclock.cpp

          @
          ....
          const QMetaObject *AnalogClock::metaObject() const
          {
          return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
          }
          ....@

          third
          file: --moc_analogclock.cpp

          @...
          const QMetaObject AnalogClock::staticMetaObject = {
          { &QWidget::staticMetaObject, qt_meta_stringdata_AnalogClock.data,
          qt_meta_data_AnalogClock, qt_static_metacall, 0, 0}
          };--
          ....
          @

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          • M Offline
            M Offline
            M001
            wrote on last edited by
            #20

            if I add analogclock.h and analogclock.cpp files the code compiles and I could use my plugin. but i thougt the analogclock.cpp should be inside the .dll file. Why do I have to add the analogclock.cpp file?

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            • T Offline
              T Offline
              tanmay2227
              wrote on last edited by
              #21

              did you progress any further on this topic i am stuck at the same spot as you were then please help if you found a solution

              Tanmay Priyadarshi

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              • N Offline
                N Offline
                NicuPopescu
                wrote on last edited by
                #22

                how this stuffs work:

                1. custom plugin dll in i.e. ..\qtcreator-2.8.0\bin\plugins\designer\ is loaded by the QtCreator and it needs no header file or other information

                  the plugin's interface provides an includeFile() by which the designer knows what header has to include in ui header file generated for your project

                2. what follows is just an exemplification:

                • copy customwidgetplugin.dll and customwidgetplugin.lib to i.e ...\Qt\4.8.5\plugins\designer\

                • add the header file of your custom widget i.e. analogclock.h in your application dir in order to be found at compilation from ui header file

                -in pro file add the export library file .lib,

                i.e.

                LIBS += $$(QTDIR)\plugins\designer\customwidgetplugin.lib

                I have tested and works

                Cheers!

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                • T Offline
                  T Offline
                  tanmay2227
                  wrote on last edited by
                  #23

                  but mine is still not working i have added the library but whenever i run after adding the library the application starts and terminates unexpectedly without showing any error

                  Tanmay Priyadarshi

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                  • N Offline
                    N Offline
                    NicuPopescu
                    wrote on last edited by
                    #24

                    hehe ... you mix debug and release app and plugin dll, or conversely

                    try to compile both for release or debug

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                    • T Offline
                      T Offline
                      tanmay2227
                      wrote on last edited by
                      #25

                      i have only used release files do i need to use debug files as well somewhere

                      Tanmay Priyadarshi

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