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QTimer: Getting Started problems

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  • raven-worxR Offline
    raven-worxR Offline
    raven-worx
    Moderators
    wrote on last edited by
    #8

    [quote author="sierdzio" date="1366112776"]Wow, we really flooded the poor guy :)[/quote]

    yep...within 3 mins ... lol

    --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
    If you have a question please use the forum so others can benefit from the solution in the future

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #9

      [quote author="sierdzio" date="1366112776"]Wow, we really flooded the poor guy :)[/quote]

      Like one other user said, we're parallelizing :D

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • sierdzioS Offline
        sierdzioS Offline
        sierdzio
        Moderators
        wrote on last edited by
        #10

        Yeah, but it would be a tad better to spread across different threads (pun well intended :)).

        (Z(:^

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        • J Offline
          J Offline
          jastmc
          wrote on last edited by
          #11

          Hey, don't knock it!

          Its much better to get too many responses that none at all.

          Thanks for all your help!

          James

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          • J Offline
            J Offline
            jastmc
            wrote on last edited by
            #12

            SGaist said:-

            bq. Why do you delete your ui variable in on_pushButton_clicked ? Also note, that it’s already deleted in the destructor, so calling that function, then the destructor will cause a crash.
            If you want to close the dialog, connect the pushButton clicked signal on the close slot of the dialog.

            I changed my code to connect the on_pushButton_clicked() signal to the ~mita_screen() slot but the button has no effect when pressed. See below.

            Can anyone please tell me whats wrong here?

            @#include "mita_screen.h"
            #include "ui_mita_screen.h"

            mita_screen::mita_screen(QWidget *parent) :
            QDialog(parent),
            ui(new Ui::mita_screen)
            {
            mita_screen::setWindowFlags(Qt::SplashScreen);
            ui->setupUi(this);

            mita_state = 0;     // Initialise the state machine
            
            QTimer *timer = new QTimer(this);
            connect(timer, SIGNAL(timeout()), this, SLOT(state_update()));
            timer->start(1000);
            
            connect(ui->pushButton, SIGNAL(on_pushButton_clicked()), this, SLOT(~mita_screen()));
            

            }

            mita_screen::~mita_screen()
            {
            delete ui;
            }

            void mita_screen::state_update()
            {
            ui->label->setText(QString("%1").arg(++mita_state));

            }

            void mita_screen::on_pushButton_clicked()
            {

            }

            void mita_screen::on_pushButton_pressed()
            {

            }
            @

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            • SGaistS Offline
              SGaistS Offline
              SGaist
              Lifetime Qt Champion
              wrote on last edited by
              #13

              You're connecting to the destructor:

              1.It's not a slot
              2.Never call a destructor, it's done for you when the object is destroyed.

              As I said, connect to the "close slot":http://qt-project.org/doc/qt-4.8/qwidget.html#close

              Interested in AI ? www.idiap.ch
              Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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              • raven-worxR Offline
                raven-worxR Offline
                raven-worx
                Moderators
                wrote on last edited by
                #14

                you can't connect to a destructor. Since your widget is a dialog connect it to the close() slot and additionaly to the deleteLater() slot or set the "widget attribute":http://qt-project.org/doc/qt-4.8/qwidget.html#setAttribute: to Qt::WA_DeleteOnClose to let Qt delete the dialog for you.

                --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
                If you have a question please use the forum so others can benefit from the solution in the future

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                • J Offline
                  J Offline
                  jastmc
                  wrote on last edited by
                  #15

                  Sorry, that was an older version, somehow. Thanks for your patience!
                  With this code, the button is ignored and has no effect.

                  What I meant to post was:-

                  @#include "mita_screen.h"
                  #include "ui_mita_screen.h"
                  #include <QtGui>
                  #include <QLabel>

                  mita_screen::mita_screen(QWidget *parent) :
                  QDialog(parent),
                  ui(new Ui::mita_screen)
                  {
                  mita_screen::setWindowFlags(Qt::SplashScreen);
                  ui->setupUi(this);

                  mita_state = 0;     // Initialise the state machine
                  
                  QTimer *timer = new QTimer(this);
                  connect(timer, SIGNAL(timeout()), this, SLOT(state_update()));
                  timer->start(1000);
                  
                  connect(ui->pushButton, SIGNAL(on_pushButton_clicked()), this, SLOT(mita_screen::close() ));
                  connect(ui->pushButton, SIGNAL(on_pushButton_clicked()), this, SLOT(mita_screen::deleteLater() ));
                  

                  }

                  mita_screen::~mita_screen()
                  {
                  delete ui;
                  }

                  void mita_screen::state_update()
                  {
                  static int counter=0;

                  ui->label->setText(QString("%1").arg(++mita_state));
                  

                  }

                  void mita_screen::on_pushButton_clicked()
                  {

                  }

                  void mita_screen::on_pushButton_pressed()
                  {

                  }
                  @

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                  • sierdzioS Offline
                    sierdzioS Offline
                    sierdzio
                    Moderators
                    wrote on last edited by
                    #16

                    In your connect statement:

                    Not:
                    @
                    SLOT(mita_screen::close())
                    @

                    Instead:
                    @
                    SLOT(close())
                    @

                    (Z(:^

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                    • SGaistS Offline
                      SGaistS Offline
                      SGaist
                      Lifetime Qt Champion
                      wrote on last edited by
                      #17

                      on_pushButton_clicked is a slot.

                      Try this:
                      @
                      connect(ui->pushButton, SIGNAL(clicked()), SLOT(close()));
                      @

                      Have a look at the "signal/slot":http://qt-project.org/doc/qt-4.8/signalsandslots.html and the "designer":http://qt-project.org/doc/qt-4.8/designer-manual.html documentation to have a better understanding of how it works

                      Interested in AI ? www.idiap.ch
                      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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