Feasability study: Displaying a graph with QML ?
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ConfigurationModel.cpp
@#include "ConfigurationModel.h"// The global static instance of the Singleton
ConfigurationModel* ConfigurationModel::_pConfigModelInstance = NULL;// Constructor
ConfigurationModel::ConfigurationModel(QObject *parent) :
QAbstractListModel(parent)
{
}// Destructor
ConfigurationModel::~ConfigurationModel()
{// free memory allocated for all nodes of the given configuration for (QList<Node*>::iterator itAllNodesList = _pConfigModelInstance->_allNodes.begin(); itAllNodesList != _pConfigModelInstance->_allNodes.end(); itAllNodesList++) { delete *itAllNodesList; *itAllNodesList = NULL; } // free memory of the ConfigurationView instance itself delete _pConfigModelInstance; _pConfigModelInstance = NULL;
}
// The class ConfigurationView is implemented as Singleton.
// GetConfigModelInstance() is a static method.
ConfigurationModel* ConfigurationModel::GetConfigModelInstance ()
{
if (_pConfigModelInstance == NULL)
{_pConfigModelInstance = new ConfigurationModel(); } return _pConfigModelInstance;
}
void ConfigurationModel::addNodeInConfigurationModel(Node *p_node)
{
beginInsertRows(QModelIndex(), rowCount(QModelIndex()), rowCount(QModelIndex())); // QModelIndex() is a dummy parameter, not used actually
connect(p_node, SIGNAL(dataChanged()),this, SLOT(handleItemChange()));_allNodes.append(p_node); endInsertRows(); // ... refreshView();
}
QList<Node*>& ConfigurationModel::accessAllNodes()
{
return _allNodes;
}const QList<Node*>& ConfigurationModel::getAllNodes() const
{
return _allNodes;
}void ConfigurationModel::removeNodeFromConfigurationModel(Node *p_node)
{
// ...
refreshView();
}QModelIndex ConfigurationModel::indexFromItem(const Node *item) const
{
Q_ASSERT(item);
for(int row = 0; row < _allNodes.size(); row++) {
if(_allNodes.at(row) == item) return index(row);
}
return QModelIndex();
}void ConfigurationModel::handleItemChange()
{
Node* node = static_cast<Node*>(sender());
QModelIndex index = indexFromItem(node);
if(index.isValid())
emit dataChanged();
}// Functions from QAbstractListView that should be implemented
int ConfigurationModel::rowCount(const QModelIndex &parent) const
{
Q_UNUSED(parent);
return _allNodes.size();
}QVariant ConfigurationModel::data(const QModelIndex &index, int role) const
{
if(index.row() < 0 || index.row() >= _allNodes.size())
return QVariant();if(role == (Qt::UserRole + 1)) return _allNodes.at(index.row())->getNodeID(); return QVariant();
}
@ -
I'm sorry, but are you insane? Do you really expect me to read all this?
@
Node {
id: nodeDelegateImage{ id : nodeIcon source: nodeDelegate.iconFilePath // no need for referencing nodeDelegate } Text { anchors.top: nodeIcon.bottom text: nodeDelegate.nodeID // no need for referencing nodeDelegate }
}
@I suspect you must feed the delegate with entries from the model. Debug, or better - create a small, dumb example to get the hang of Repeater.
Also, I would suggest making node connections separately, not by overriding ::paint().
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Exactly, I want to feed the delegate with entries from the model by using the Q_Property binding in Node.h
The example is not complicated, but the binding is not working, and I cannot find why.
If I have Q_PROPERTIes like this:
@class Node : public QDeclarativeItem
{
Q_OBJECT
Q_PROPERTY(QString iconFilePath READ getIconFilePath WRITE setIconFilePath NOTIFY iconFilePathChanged)
Q_PROPERTY(QString nodeID READ getNodeID WRITE setNodeID NOTIFY nodeIDchanged)
@How should I refer to them in the QML component Node ?
Is the following correct:@import QtQuick 1.0
import NodeLib 1.0Node {
id: nodeDelegateImage{ id : nodeIcon source: nodeDelegate.iconFilePath } Text { anchors.top: nodeIcon.bottom text: nodeDelegate.nodeID } MouseArea { anchors.fill: parent }
}
@ -
You inherit from Node.h, so the properties are visible in QML without refering to the id. Instead of "source: nodeDelegate.iconFilePath" you can just write "iconFilePath". But that has nothing to do with the model - that just assigns the value set in c++.
To access the model, you need to use variables declared in the model. See "this page":http://doc-snapshot.qt-project.org/4.8/qdeclarativemodels.html for reference.
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Hi Sierdzio,
Thanks for the article. I implemented a model with nodeID and iconFilePath roles and now I can display the Node objects in a GridView for example or in a Repeater.
But I need a way to draw the graph on the screen:
- order the Node objects in a suitable way on the screen - how could I place the objects in a custom way ? Is there something like currentNode.left = previousNode.right etc. ?
- draw connection lines between some nodes - for that could I use the paint function ?Thanks again for the help !
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I would use QML Rectangle for that. If you want to detect things like previousnode.right, you need to implement it yourself. You could base this on meta object's parent and children properties if you wish.
Or, of course, you can use your own paint function.
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So , to use the paint function to draw a line between two nodes.
And about displaying the QList<Node*> in a customized way - for example in a tree view, what could I do ? I think, whan a new node is added to the list, it is automatically displayed, but I want somehow to re-order the graphical representation. I have also additional llist, containing the root Node(s), so I could visit all tree nodes, but don't know how to display them node by node and place them on the screen.
Thanks
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I'm afraid some custom x and y setting is the way to go. You could try anchoring, but it would be too rigid.
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yes, I think so as well, I will add posX, posY as roles in my model, in the Repeater will have something like x: posX, y: posY ... and use the paint function to draw a line.
thanks
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just one question: when is the paint() function called ? Always, when a change on the Node object has been done ?
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I implemented the paint() function of Node in the following way:
@void Node::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
QPen pen;
pen.setColor(Qt::blue);
pen.setStyle(Qt::SolidLine);
pen.setWidth(2);
painter->setPen(pen);
painter->setRenderHints(QPainter::Antialiasing, true);for (QList<Node*>::const_iterator itParent = _parents.constBegin(); itParent != _parents.constEnd(); itParent++) { QPoint startPoint(this->posX(), this->posY()); QPoint endPoint((*itParent)->posX(), (*itParent)->posY()); painter->drawLine(startPoint, endPoint); }
}@
Than in the main.cpp I create 3 Nodes, and two of them as connected (Node3 has as parent Node2). But I don't see the line in the DeclarativeView window.
Do I need to emit a signal that the line should be painted or how could I call the paint function explicitly ? I'd like to know how does it work and when is it called this paint function ?
Thanks in advance
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Once again the main.qml and Node.qml:
main.qml:
@import QtQuick 1.0Rectangle {
width: 500
height: 500Repeater { anchors.fill: parent model: configModel delegate: Node {} }
}
@Node.qml:
@import QtQuick 1.0
import NodeLib 1.0Node {
id: nodeDelegate
x: posX
y: posY
visible: isDisplayedImage{ id : nodeIcon source: iconFilePath } Text { anchors.top: nodeIcon.bottom text: nodeID } MouseArea { anchors.fill: parent }
}
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xCharts and D3 are pretty nice ...
but how can I use these scripts from within QML?
simply including the javascript files doesn't seem to work ...with "try porting some small js library", you suggest to translate js to QML?
is there a way to leave the javascript files unchanged?
then one could also use the same code in webkit ...any ideas?
thx[quote author="nizeguy" date="1354837502"]Try porting some small js library that already does that to html canvas and tell us about it.
If it can't be done easily in javascript qml for some reason, it can surely be done in QtQuick in C++ .
ps: just found this one in reddit/programming : http://tenxer.github.com/xcharts/examples/[/quote]
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Hi,
If you want to use a third-party js library which does charting/graphing, you most likely want to follow the following steps:
- use the QML Canvas type (QtQuick2 only) and pass this object to a compatibility JavaScript resource via an init function call.
eg:
@
import QtQuick 2.0
import "compat.js" as 3rdPartyWrapperItem {
Canvas { id: c }
Component.onCompleted: { 3rdPartyWrapper.init(c) }
}
@- import your compatibility js resource, which sets up the context as required (eg, has the var properties defined which the 3rd party js lib expects) and then does a Qt.include("3rdParty.js")
eg:
@
// compat.js
var Window = []
var Canvas = {}
Qt.include("3rdParty.js")function init(canvasObject c) {
Canvas = c
drawGraph();
}function drawGraph(/* params ... */) {
// call necessary functionality from 3rdParty.js
}
@In general, using 3rd party js libs is possible, but can be tricky, mainly because of the fact that it is impossible (currently) to modify the evaluation context of a script at import time. This is a well known issue, which used to be scheduled for 5.1, but now will most likely be addressed for some later release.
When it comes to graphing (or anything which requires drawing lines) in QML, just use the Canvas element. Take a look at the StocQt example for some inspiration.
Cheers,
Chris. -
Im guessing you could also just use D3 via QtWebKit and have the javascript communicate with qml. I myself have this problem and am working on it.
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Hi, all!
Any successful results on integrating 3rd-party JavaScript libraries (i.e. D3.js) into QML or JavaScript resources so far? I am unable to find any concrete info on this topic, except for the example of "modifying QChart.js":http://jwintz.me/blog/2014/02/15/qchart-dot-js-qml-binding-for-chart-dot-js/ library's source code to make it work inside QML.
Regards,
Dmitrii.