Feedback request for a Qt-based game engine featuring QML & Cocos2D
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yep, I like it too - I think we have to hope for Jolla to keep and grow the MeeGo spirit
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Hi,
I am not experienced game developer but engine description is very promising, and I think it is very good idea.Could you tell me will it be possible to mix QML and c++ or only QML?
Will it be possible to use box2d :)?? -
Hi,
it is absolutely possible to mix QML & C++, already with the current SDK!
@Box2D: Our physics system is using Box2D, so you get the Box2D functionality with QML ;) -
Thanks, this sounds very interesting :)
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I'm glad you like it :)
If you have any further questions, don't hesitate to ask them here or in the V-Play forums
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wont able to download SDK, it says access not available. :(
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Hi TobbY,
which platform are you on?
Does the "access not available" message appear in the Qt SDK Maintenance tool, after you entered the repository from the installation guide in the beta area, or somewhere else?
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Alright, together with TobbY we figured out what the issue was: Please remember that the SDK is only downloadable via the Qt SDK Maintenance tool - just add the repository for your operating system as described in the installation guide "here":http://v-play.net/beta-area/installation-guide/ (only available when you registered as a beta user). This has the advantage, that you can easily update to the latest engine version and get notified within QtCreator about any updates. Additionally, you can select the SDK components as you like (Game Examples, Project Templates, Documentation, Symbian and Meego platform support) and thus only download the ones you are interested in.
cheers,
Chris -
Nice, i will check the Project, is it open source or commercial? i am very interested. thanks
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Hi,
the components that are implemented in QML are open source and come as part of the engine SDK.Our accelerated renderer is closed source at the moment, but we will provide different licenses in the future where one of them includes the source code access.
best regards,
Chris