Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. General talk
  3. The Lounge
  4. Does Qt need a modern C++ GUI API?
Forum Updated to NodeBB v4.3 + New Features

Does Qt need a modern C++ GUI API?

Scheduled Pinned Locked Moved The Lounge
246 Posts 43 Posters 321.7k Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • U Offline
    U Offline
    utcenter
    wrote on last edited by
    #171

    @Uwe - no one argues about how well QtGui works, as I said it myself, it is still what I use. The problem of QtGui is not with its functional aspects, but its fundamental design, which makes it less-than-optimal to create modern GUI. It is still possible, you have multi-touch, you have states, you have animation, it is just harder to work with it because it QtGui wasn't conceived with those things in mind and designed around them.

    You keep insisting that developers who want a C++ API are a minority and efforts are rightfully focus almost entirely on QML, but this doesn't really fit with the opinions, voiced by the Qt developer base here in this thread. I am sure there are plenty who call for a C++ API for the wrong reasons, but there are also quite many who really see the fundamental design flaws of QML and its inapplicability in many development scenarios. You act as if QML is the best thing since sliced bread, but it isn't, and it is far from addressing all development scenarios. There are too many people for whom QML is unattractive, and focusing the development efforts of Qt entirely on QML is literally turning the back on those people. People like me are in a suboptimal situation whether we go for QML and deal with its overheads or stay with QtGui and deal with its fundamental design flaws.

    @Lukas - I am not talking about performance overhead, that would be critical on mobile platforms, which QML doesn't seem to support any time soon, at least not the major ones. On the desktop the performance overhead is negligible. I am talking development overhead, where you have to wrap and export every program component to QML, something you don't have to do with QtGui. And again, it is not hard to do once or twice or even 10 times, but as the number of such elements increases so does the overall overhead, to the point it becomes more prominent than the savings you get from using those components in QML. Gosh, it is not that hard of a concept, why is it so hard to wrap your mind around it? It is an overhead that cannot be demonstrated with a code snippet, I am sure you know the workflow of interfacing native components to QML, the overhead is in doing it over and over again. It is not an issue of complexity that can be indicated in a code snippet, it is the total instances of snippets like that you don't really need but have to do in order to take advantage of modern GUI features absent from QtGui.

    1 Reply Last reply
    0
    • C Offline
      C Offline
      Cuke
      wrote on last edited by
      #172

      ====================== C++11 version =================
      @#include <QtQuick2>

      class OuterRect : Rectangle {
      struct InnerRect : Rectangle {
      MouseArea mouser;
      slist<State> states;

          InnerRect(Rectangle *parent)
            : Rectangle(100,100),
              mouser(this)
          {
              colorChanged().connect(&ColorAnimation);
      
              anchors().centerIn(parent);
              mouser.anchors().fill(this);
              mouser.hover_enabled(true);
      
              states =
              {
                  { "GreenState", mouser.containsMouse, { this.color, "green" } },
                  { "RedState",  unary_negate(mouser.containsMouse), { this.color, "red" } }
              };
         }
      } coloredRect ;
      
      OuterRect() : coloredRect(this), Rectangle(400, 400) {}
      

      };@

      Quoting c++freeloader....
      Simply beautiful

      1 Reply Last reply
      0
      • L Offline
        L Offline
        lgeyer
        wrote on last edited by
        #173

        [quote author="utcenter" date="1339668714"]I am sure you know the workflow of interfacing native components to QML.[/quote]Yes, I do.

        [quote author="utcenter" date="1339668714"][... and you know] the overhead is in doing it over and over again.[/quote]No, I don't, and that's why I'm having such a hard time to "... wrap [my] mind around it.", because for me there wasn't and I have not seen any evidence yet - and you obviously can't provide either - that there is for others. It is contradictory to my personal experience and I'm not able to relate it with the information you provide.

        Please take another look at the "documentation":http://doc.qt.nokia.com/4.7-snapshot/qml-extending.html or one of the examples on how interfacing QML and C++ actually works. In most cases it is as simple as a call to "qmlRegisterType<>()":http://doc.qt.nokia.com/4.7-snapshot/qdeclarativeengine.html#qmlRegisterType and in any case there is no additional effort in comparison to a native interface.

        It is a prejudice and does not reflect reality.

        1 Reply Last reply
        0
        • U Offline
          U Offline
          utcenter
          wrote on last edited by
          #174

          So you expect of me to convert an entire application to QML and expose my commercial code just for the sake of showing you the code increase and design changes QML demands? And sadly, in most of the cases it goes beyond qmlRegisterType. You seem to have missed the many instances I explicitly stated it is nothing hard, just tedious to do over and over again.

          Let me assure, I am quite aware of the reality of extending QML in C++ and not prejudiced even a tiny bit.

          Lets just agree to disagree, we both know the direction of your attempts of discreditation, the more people in favor of a new native API you "prove" prejudiced, clueless, biased or whatnot, the more you undermine the validity of this poll.

          It is funny thou, since I recall you saying you too want a native GUI API, and yet you spend so much effort to convince me QML is so good and effortless to use no one really needs a native GUI API. It is even more absurd than justifying QML as an attempt to escape the bore of standard desktop components, and then launch QML desktop components.

          1 Reply Last reply
          0
          • L Offline
            L Offline
            lgeyer
            wrote on last edited by
            #175

            [quote author="utcenter" date="1339676069"]So you expect of me to convert an entire application to QML and expose my commercial code just for the sake of showing you the code increase and design changes QML demands? [... ] you spend so much effort to convince me QML is so good and effortless to use no one really needs a native GUI API.[/quote]No, I don't. I just ask you to provide proof for the accusations you've made.

            1 Reply Last reply
            0
            • U Offline
              U Offline
              utcenter
              wrote on last edited by
              #176

              Accusations? What accusations? I don't recall accusing anyone of anything...

              Does the interfacing of native classes to QML require extra code? It does! Now take a chill pill ;)

              And it is rather naive from you to point to those tiny, trivial, simple examples, written for basic educational purposes as they are the reality of practical application code.

              1 Reply Last reply
              0
              • L Offline
                L Offline
                lgeyer
                wrote on last edited by
                #177

                So you can't?

                1 Reply Last reply
                0
                • U Offline
                  U Offline
                  utcenter
                  wrote on last edited by
                  #178

                  I don't think there is any point of trying to prove the obvious to you any more, this is about as productive as arguing with a wall, so whatever you say, you are the weener :)

                  1 Reply Last reply
                  0
                  • L Offline
                    L Offline
                    lgeyer
                    wrote on last edited by
                    #179

                    Obviously.

                    1 Reply Last reply
                    0
                    • U Offline
                      U Offline
                      utcenter
                      wrote on last edited by
                      #180

                      [quote author="utcenter" date="1339682641"]... you are the weener :)[/quote]

                      [quote author="Lukas Geyer" date="1339682881"]Obviously.[/quote]

                      I am glad we are finally in agreement about something :D Now let's move on!

                      1 Reply Last reply
                      0
                      • G Offline
                        G Offline
                        godbod
                        wrote on last edited by
                        #181

                        Come on guys! Let's keep it up... we need something new... We always need something new.

                        L'imagination est tout, c'est l’aperçu des futures attractions de la vie.

                        1 Reply Last reply
                        0
                        • S Offline
                          S Offline
                          Soheil
                          wrote on last edited by
                          #182

                          I have never used QML and I do not have plans to use it. IMHO it's interesting for beginners who are doing simple projects. But, at least it will be a easy door for beginners to enter into Qt. This door has benefits and the costs for this benefits should be balanced. That's the fact.

                          1 Reply Last reply
                          0
                          • sierdzioS Offline
                            sierdzioS Offline
                            sierdzio
                            Moderators
                            wrote on last edited by
                            #183

                            You loose a lot by having this attitude ;) QML is a really nice tool, it's not a monster and is unlikely to eat you.

                            Anyway, you can do as you wish, of course. I mean to hint at the fact that perception about QML tends to change rapidly once one actually tries it, or at it has in my case.

                            (Z(:^

                            1 Reply Last reply
                            0
                            • S Offline
                              S Offline
                              Soheil
                              wrote on last edited by
                              #184

                              @sierdzio : I'm sure that I loose a lot by having this attitude. I did not mean that I'm disagree with existence of QML or using it. It does not fit with projects I'm working on or I have worked on. My wings are much more powerful with C++ API at this time. This is about how you think. As I said, many people are happy with QML and this is enough to let it be there and improve it. This is a dynamic world.
                              I will try using it as you said it may change my opinion about it.

                              1 Reply Last reply
                              0
                              • sierdzioS Offline
                                sierdzioS Offline
                                sierdzio
                                Moderators
                                wrote on last edited by
                                #185

                                Yeah I kind of suspected that this is what you mean, and I've meant no harm :)

                                Just couldn't stop myself, sorry.

                                (Z(:^

                                1 Reply Last reply
                                0
                                • H Offline
                                  H Offline
                                  hardcodes.de
                                  wrote on last edited by
                                  #186

                                  [quote author="cincirin" date="1334815916"]I believe Apple Animation Framework is what Qt C++ GUI have to follow[/quote]

                                  That could have been my words. Like Apple or not but the iOS GUI is the best prove of a smooth working UI that can be coded natively. Besides that it would bring native looking buttons etc. (in the world of the Cupertino fruit there is something like a native looking widget)

                                  while(!sleep){++sheep;}

                                  1 Reply Last reply
                                  0
                                  • J Offline
                                    J Offline
                                    jaak
                                    wrote on last edited by
                                    #187

                                    [quote author="hardcodes.de" date="1353420894"]
                                    [quote author="cincirin" date="1334815916"]I believe Apple Animation Framework is what Qt C++ GUI have to follow[/quote]

                                    That could have been my words. Like Apple or not but the iOS GUI is the best prove of a smooth working UI that can be coded natively. Besides that it would bring native looking buttons etc. (in the world of the Cupertino fruit there is something like a native looking widget)

                                    [/quote]

                                    I agree with these. For ios development we have the ability to visually design the UIs and access them in the application and apply any effects or animation. A declarative framework is not needed here. I feel GUI should always be done using a visual designer unless you need your GUI to be dynamically generated based on some application parameters. The underlying code generated can be xml, qml, c++ or anything. Both ios and Android uses xml. But ios hides this behind the interface builder. Hand creating a GUI is tedious whether you are using Qml or c++. The ios approach seems the best. We have a lot of trouble writing complex GUI for Android since we have to hand create all the needed xml. Same is the case with Qml. A visual designer for Qml together with the ability to access these components from c++ is the best approach. In my experience, Qml is tough for the html people and something alien for the c++ folks.

                                    1 Reply Last reply
                                    0
                                    • L Offline
                                      L Offline
                                      lgeyer
                                      wrote on last edited by
                                      #188

                                      [quote author="Jayakrishnan.M" date="1353471883"]A visual designer for Qml together with the ability to access these components from c++ is the best approach.[/quote]"Using the QtQuick Designer":http://doc.qt.digia.com/qtcreator/creator-using-qt-quick-designer.html

                                      "Using QML in C++ Applications":http://doc.qt.digia.com/qt/qtbinding.html
                                      [quote author="sierdzio" date="1353412782"]I mean to hint at the fact that perception about QML tends to change rapidly once one actually tries it...[/quote]

                                      1 Reply Last reply
                                      0
                                      • J Offline
                                        J Offline
                                        john_god
                                        wrote on last edited by
                                        #189

                                        I recently started using QML, I'm really newbie. I like it but I also agree that it's much more powerfull to use the designer. The problem it that designer seems to be somewhat broken.
                                        Another problem to me it we have Meego components, symbian components, (and also desktop components ???), but if I choose a new general QML project in QtCreator, the available components don't even have a button, I have to do it myself. Souldn't not be avalible many more cross plataform components (code once deploy everywhere) ? Am I missing something ?

                                        1 Reply Last reply
                                        0
                                        • sierdzioS Offline
                                          sierdzioS Offline
                                          sierdzio
                                          Moderators
                                          wrote on last edited by
                                          #190

                                          [quote author="john_god" date="1353499489"]I recently started using QML, I'm really newbie. I like it but I also agree that it's much more powerfull to use the designer. The problem it that designer seems to be somewhat broken.
                                          Another problem to me it we have Meego components, symbian components, (and also desktop components ???), but if I choose a new general QML project in QtCreator, the available components don't even have a button, I have to do it myself. Souldn't not be avalible many more cross plataform components (code once deploy everywhere) ? Am I missing something ?[/quote]

                                          You are right, of course. Those elements are missing due to many reasons, mostly due to the long and dramatic death of Nokia support. Now Digia has a huge amount of work on their hands, and a lot of it is more important than components at the moment. I don't know where it will go in the future.

                                          Maybe setting up a new playground project with the aim of adding new cross platform components is the way to go. maybe waiting for desktop components maturity is better... I don't know.

                                          (Z(:^

                                          1 Reply Last reply
                                          0

                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • Search
                                          • Get Qt Extensions
                                          • Unsolved