Does Qt need a modern C++ GUI API?
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The probably best answer is, although beeing quite unsatisfactory, be patient. There will happen a lot at Nokia within the next months, and I can understand the decision to not risk the possible waste of resources (especially on a platform, which is dead end in pretty much every scenario).
Windows Phone 8 will have native code support, which will most likely result in Qt beeing available, Samsung will be pushing Tizen, already having a Qt port and Neccessitas will at this point pick up pace again - which means Qt beeing available on almost any smartphone (and tablet and desktop platform) sold.
Elop is stripping out the family silver wherever possible to fund his highly questionable enterprise policy, but there is still commitment to Qt, which is most probably an indication that it is still a staple in their vision - which is clearly mobile for Nokia. We will know more as soon as either Windows Phone 8 or Meltemi is ready to drive the frequently invoked next billion (the new Asha devices powered by -Symbian- Series40 are just a temporary solution).
It is a rocky future (especially for Nokia and even more its employees, including those other 10.000 which "just got laid off":http://www.bloomberg.com/news/2012-06-14/nokia-to-cut-10-000-jobs-as-elop-tries-to-stanch-losses.html) but it is for sure premature to turn one's back on Qt.
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@Uwe:
1 -You don't necessarily have to abstract a "different tool" on language level, especially when it is just a data structure description and the language is pretty much irrelevant, it could be QML just as well as it could XML, plain text or whatnot. A "different tool" can just as successfully be abstracted on API level, and indeed, the body of QML is not the language abstraction itself but QtQuick - the API abstraction. That is what this whole thread is all about - that same tool being publicly available natively instead of mandating QML, which is not applicable in all cases. QtGui is "fine", it is what I keep on using, but in that case you completely miss out on everything, done for Qt the last 3 years or so. That is the grand problem - QtGui is flawed by design, as a result, modernizing it is hard and awkward, QtQuick has the right design to enable neat modern features, but it is exclusive to QML without a public native API.
2 - Separating core from GUI is best practice, and I too follow it and separate those as much as possible, but there are the cases where "as much as possible" is very far from "completely" - my area is Audio/Video/2d/3d/CAD where all elements are two way interactive, it is not just a matter of user doing 1 data input and getting 1 data output after a ton of computations, most elements are not just data representation but alive components that are connected and interact with the entire application.
Your program looks really nice, it is always nice to see a designer has been employed and there is also aesthetics besides functionality, I am not a big fan of just slapping stock buttons and sliders, which will make an app just as functional, but without a feel to it. From personal experience, QtGui works fine on touch screens, even by sticking to regular events and not making use of explicitly touch events, which are more about pressure and gesture support, and it doesn't look like your application can take use of both. What I mean touch support enough is not enough to justify switching over to QML on its own, but you could just as well do it for the sake of doing it. Perhaps then you will share your impressions on porting it, even thou the application is basically a hardware controller, while I wouldn't call it trivial by no means, it is still far from the scenario where QML becomes a major pain in the lower back area ;)
3 - you seem to get "glue" in the wrong context. You always need to connect program logic to GUI, just in C++ it all happens on the same level, whereas with QML you have to interface everything to the runtime, so by glue I mean all this stuff you need to do on top of C++, wrapping, importing, proxies and so on. It is not that hard to do for a few components, but when components are numerous and GUI is just a tiny portion of the whole app, you get to the scenario I visually represented in my post, where the little overhead of QML gets multiplied by a much larger number of elements you have to do it for, and the big improvements on GUI implementation multiply by a tiny number:
"Small QML overhead" * "big number of components" = X
"Big QML GUI gains" * "small GUI relative to full app" = Y
X > Y
or QML overhead is more than QML gains4 - I don't really use .ui files or the graphical designer, I do for very basic things, for complex apps I build it in C++. That is the good thing about the old approach, everything is optional, you can do it in C++, you can do it in XML, you can do it with the designer, and worst case scenario is you get a single ui pointer to access the GUI through. With QML you don't have that kind of optionalily, and it is significantly harder to interface logic to GUI, you have to use wrapper classes, you have to export stuff to the runtime, you have to do workarounds for stuff like enums and so on.
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..continued...
bq. Like what?
Oh my, it is you again, and what a comeback. Again, no offence, but you shouldn't be asking me this question unless you've been living under a rock for the last 20 years :)
The most significant thing that might happen at Nokia the following next moths is its cheap broke behind gets bought off by Microsoft. And I am not very optimistic that such a move will be of any good to Qt. We all know MS are not too fond of competing frameworks, especially not such with cross platform capabilities, especially not those, which allow TOP TIER HTC and WORKSTATION apps to migrate to other competing platforms, or, GOD FORBID" to FREE open source operating systems. I for one know of a few 5 digit price tag software packages that switched to Qt the last few years, which made MS quite "unhappy".
I am perfectly sure old Trolltech employees are still very committed to their product, it is not them but those on top of them I am worried about. Nokia was just fine a few years back when it purchased Qt, but today it is pushing to get into the big, warm, cash suffed bed of Microsoft, which could only spell trouble for Qt.
The last thing I want to see is MS purchasing Nokia's mobile business and Qt being thrown in the deal, it is a common practice to take over competitors to eliminate them and maximize market share. But even if it never comes to this, MS can still "influence" Qt through pressure on Nokia executives, at this point it surely looks like MS has found its open way into Nokia.
Funny that you mention Neccessitas - as it is a shining example of what community efforts can achieve, only that porting is much easier than creating an API. At this point Neccessitas is not a viable market solution, more of an experiment, like putting roller blades on a horse, you do it for the sake of making it work, but it is a long way from a complete and finished product you can rely on for more than just toying with it. Hopefully Qt5 and QPA will make it easier for Bogdan and that other guy, whose name I forgot, but seeing how Qt5 slips out of schedule is no source of optimism either.
This whole poll is about not turning our backs on Qt. Turning our backs would be just walk away, that is the WHOLE REASON why people insist on a new native GUI API so they DON"T get chased away, for turning the back on works both way, and the last few years it is Qt that turns its back on its developer base, that is why I feel it is IMPORTANT for Qt to address the needs its developer base voices here, so that neither Qt turns its back on us, nor we are forced to turn our backs on Qt.
But hey, at least now we have desktop components for QML, the one thing it was designed to help developers break free from
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bq. it is what I keep on using, but in that case you completely miss out on everything, done for Qt the last 3 years or so. That is the grand problem – QtGui is flawed by design, as a result, modernizing it is hard and awkward, QtQuick has the right design to enable neat modern features, but it is exclusive to QML without a public native API.
I don't agree. QtGui works perfectly well for the current applications. During development of our quite complex multi plugin "Qt application":http://www.cetoni.de/produkte/mikroreaktionssystem-qmix/software.html we hardly had any problems with QtGui or QWidget and there was nothing we really missed - and if something was missing we could implement it quite fast.
So what are you really missing from the development of the last 3 years?? QtGui works perfectly well for current desktop applications.
And for the future user interfaces, there is already a new solution under heavy development: QML.
I do not see the need for a C++ API for QtQuick. But this does not mean, that I think there should not be a C++ API. Maybe a C++ API will come - you never can tell. But at the moment it is more important to focus manpower on further development of QML desktop components. If QML works perfectly well and desktop components are available than maybe a C++ API will come (although I dont think it is required and that IMHO only a minory of the developers would use it).
And as a software developer one should always be open to new inventions and new things. If a developer stops to learn new things and stops to be interested in new trends and developments he can quit. And I think QML is e really interesting new trend and it looks really promising - will it be a success - I don't know - will it fail - I don't know. But I'm ready to learn something new - because it is part of my daily job.
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[quote author="Jayakrishnan.M" date="1339661577"]Hope your words come true. I guess the ' Asha powered by Symbian ' is a typo. Lack of progress in Necessitas has been disappointing. Lack of info regarding Qt4ios also has been disappointing. I hope both of them attains production quality.[/quote]
Me too. ;-) But there are actually more quite bad news (as far as I can see), escpecially for Meltemi (you've already found the article).
Yes, it actually is a typo, they are powered by Series40 6th Edition.
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[quote author="utcenter" date="1339663530"]Again, no offence, but you shouldn't be asking me this question unless you've been living under a rock for the last 20 years.[/quote]
I've always been told that there is "... significant overhead ..." and a load of "... stuff you need to do on top of C++, wrapping, importing, proxies and so on..." and I've always been asking what this "... stuff ..." actually is and where this "... overhead ..." does come from and how relevant it is for the actual application.And even though I've never got a mentionable answer I still keep asking because although creating quite complex applications QtQuick has never required me to add a load of stuff nor did I suffer from significant overhead so far.
Yes, creating QtQuick items is different from creating a QtWidget - for the simple fact that the scene graph requires a declarative, state-based drawing model instead of the imperative drawing model we know from QtWidgets and the Graphics View Framework (which is also still available using QQuickPaintedItem). This is nothing a native interface would change.
But I'm quite sure you have some examples, code snippets, use cases, benchmarks or anything, which visualizes or materializes the significant overhead and the load of additional work, for me, do you?
Please don't get me wrong, I'm not beeing a drag here. I'm just in search of something I can actually look at to understand the worries (and to re-evaluate my perception if neccessary).
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@Uwe - no one argues about how well QtGui works, as I said it myself, it is still what I use. The problem of QtGui is not with its functional aspects, but its fundamental design, which makes it less-than-optimal to create modern GUI. It is still possible, you have multi-touch, you have states, you have animation, it is just harder to work with it because it QtGui wasn't conceived with those things in mind and designed around them.
You keep insisting that developers who want a C++ API are a minority and efforts are rightfully focus almost entirely on QML, but this doesn't really fit with the opinions, voiced by the Qt developer base here in this thread. I am sure there are plenty who call for a C++ API for the wrong reasons, but there are also quite many who really see the fundamental design flaws of QML and its inapplicability in many development scenarios. You act as if QML is the best thing since sliced bread, but it isn't, and it is far from addressing all development scenarios. There are too many people for whom QML is unattractive, and focusing the development efforts of Qt entirely on QML is literally turning the back on those people. People like me are in a suboptimal situation whether we go for QML and deal with its overheads or stay with QtGui and deal with its fundamental design flaws.
@Lukas - I am not talking about performance overhead, that would be critical on mobile platforms, which QML doesn't seem to support any time soon, at least not the major ones. On the desktop the performance overhead is negligible. I am talking development overhead, where you have to wrap and export every program component to QML, something you don't have to do with QtGui. And again, it is not hard to do once or twice or even 10 times, but as the number of such elements increases so does the overall overhead, to the point it becomes more prominent than the savings you get from using those components in QML. Gosh, it is not that hard of a concept, why is it so hard to wrap your mind around it? It is an overhead that cannot be demonstrated with a code snippet, I am sure you know the workflow of interfacing native components to QML, the overhead is in doing it over and over again. It is not an issue of complexity that can be indicated in a code snippet, it is the total instances of snippets like that you don't really need but have to do in order to take advantage of modern GUI features absent from QtGui.
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====================== C++11 version =================
@#include <QtQuick2>class OuterRect : Rectangle {
struct InnerRect : Rectangle {
MouseArea mouser;
slist<State> states;InnerRect(Rectangle *parent) : Rectangle(100,100), mouser(this) { colorChanged().connect(&ColorAnimation); anchors().centerIn(parent); mouser.anchors().fill(this); mouser.hover_enabled(true); states = { { "GreenState", mouser.containsMouse, { this.color, "green" } }, { "RedState", unary_negate(mouser.containsMouse), { this.color, "red" } } }; } } coloredRect ; OuterRect() : coloredRect(this), Rectangle(400, 400) {}
};@
Quoting c++freeloader....
Simply beautiful -
[quote author="utcenter" date="1339668714"]I am sure you know the workflow of interfacing native components to QML.[/quote]Yes, I do.
[quote author="utcenter" date="1339668714"][... and you know] the overhead is in doing it over and over again.[/quote]No, I don't, and that's why I'm having such a hard time to "... wrap [my] mind around it.", because for me there wasn't and I have not seen any evidence yet - and you obviously can't provide either - that there is for others. It is contradictory to my personal experience and I'm not able to relate it with the information you provide.
Please take another look at the "documentation":http://doc.qt.nokia.com/4.7-snapshot/qml-extending.html or one of the examples on how interfacing QML and C++ actually works. In most cases it is as simple as a call to "qmlRegisterType<>()":http://doc.qt.nokia.com/4.7-snapshot/qdeclarativeengine.html#qmlRegisterType and in any case there is no additional effort in comparison to a native interface.
It is a prejudice and does not reflect reality.
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So you expect of me to convert an entire application to QML and expose my commercial code just for the sake of showing you the code increase and design changes QML demands? And sadly, in most of the cases it goes beyond qmlRegisterType. You seem to have missed the many instances I explicitly stated it is nothing hard, just tedious to do over and over again.
Let me assure, I am quite aware of the reality of extending QML in C++ and not prejudiced even a tiny bit.
Lets just agree to disagree, we both know the direction of your attempts of discreditation, the more people in favor of a new native API you "prove" prejudiced, clueless, biased or whatnot, the more you undermine the validity of this poll.
It is funny thou, since I recall you saying you too want a native GUI API, and yet you spend so much effort to convince me QML is so good and effortless to use no one really needs a native GUI API. It is even more absurd than justifying QML as an attempt to escape the bore of standard desktop components, and then launch QML desktop components.
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[quote author="utcenter" date="1339676069"]So you expect of me to convert an entire application to QML and expose my commercial code just for the sake of showing you the code increase and design changes QML demands? [... ] you spend so much effort to convince me QML is so good and effortless to use no one really needs a native GUI API.[/quote]No, I don't. I just ask you to provide proof for the accusations you've made.
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Accusations? What accusations? I don't recall accusing anyone of anything...
Does the interfacing of native classes to QML require extra code? It does! Now take a chill pill ;)
And it is rather naive from you to point to those tiny, trivial, simple examples, written for basic educational purposes as they are the reality of practical application code.
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I have never used QML and I do not have plans to use it. IMHO it's interesting for beginners who are doing simple projects. But, at least it will be a easy door for beginners to enter into Qt. This door has benefits and the costs for this benefits should be balanced. That's the fact.
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You loose a lot by having this attitude ;) QML is a really nice tool, it's not a monster and is unlikely to eat you.
Anyway, you can do as you wish, of course. I mean to hint at the fact that perception about QML tends to change rapidly once one actually tries it, or at it has in my case.