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How assign the enter key to a button

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  • F Offline
    F Offline
    fs_tigre
    wrote on last edited by
    #6

    No, this is in a window, should it be different?

    Thanks

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    • D Offline
      D Offline
      dbzhang800
      wrote on last edited by
      #7

      Yes, indeed, it's QDialog's feature.

      [quote author="fs_tigre" date="1334012435"]No, this is in a window, should it be different?

      Thanks[/quote]

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      • F Offline
        F Offline
        fs_tigre
        wrote on last edited by
        #8

        So, what should I be using?

        Thanks

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        • A Offline
          A Offline
          andre
          wrote on last edited by
          #9

          An event filter on the window would do the trick.

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          • F Offline
            F Offline
            fs_tigre
            wrote on last edited by
            #10

            Thank you all.

            How do you apply the event filter to a button?

            I tried this but it dint work.
            @ui->pushButton_Calculate->eventFilter(pushButton,true);@

            Thanks

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            • A Offline
              A Offline
              andre
              wrote on last edited by
              #11

              No, that does not work. Did you read the documenation on event filters? You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

              Alternatively, and easier: you can use a [[doc:QShortCut]]. Just create a shortcut for the Enter key, and connect it's activated() signal to the click() slot of the button.

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              • F Offline
                F Offline
                fs_tigre
                wrote on last edited by
                #12

                bq. No, that does not work. Did you read the documenation on event filters? You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

                I actually did, the problem is that I'm a beginner on Qt as well as on C++, so I don't completely understand the documentation. In fact I'm having a hard time following your instructions... Sorry!!!
                bq. You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

                Too advanced. I know I know, its probably a pain to teach a beginner. I will reread and try again.

                Thanks a lot for your help

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                • A Offline
                  A Offline
                  andre
                  wrote on last edited by
                  #13

                  Why don't you try try the QShortCut method then? That should be easier...

                  Having a basic understanding of C++, including classes & objects, inheritance and polymorphism is really needed to work with Qt. If you don't understand those, then please get a C++ book and learn about them. It will make it much easier for you to understand Qt.

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                  • F Offline
                    F Offline
                    fs_tigre
                    wrote on last edited by
                    #14

                    bq. Why don’t you try try the QShortCut method then? That should be easier…
                    Having a basic understanding of C++, including classes & objects, inheritance and polymorphism is really needed to work with Qt. If you don’t understand those, then please get a C++ book and learn about them. It will make it much easier for you to understand Qt.

                    I will try the short cut. As far as learning C++, I'm currently taking a class and reading as much as I can.

                    Thanks a lot for your help!

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                    • F Offline
                      F Offline
                      fs_tigre
                      wrote on last edited by
                      #15

                      I tried the QShortcut but I cannot make it work.

                      Here is my code, I dont get any errors but it doen't assign the enter key to my button
                      @ QShortcut *shortcut = new QShortcut(QKeySequence("Enter"), ui->groupBox);
                      QObject::connect(shortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@
                      I also tried...
                      @QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_Enter), ui->groupBox);
                      QObject::connect(shortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@
                      But it didn't work.

                      Any idea why this is not working?

                      thanks

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                      • R Offline
                        R Offline
                        RaubTieR
                        wrote on last edited by
                        #16

                        Also you can reimplement this for your window
                        @void MainWindow::keyPressEvent(QKeyEvent* pe)
                        {
                        if(pe->key() == Qt::Key_Return) yout_button_slot();
                        }@

                        this function is virtual and present in QMainWindow's base class, though may be you will need
                        @#include <QKeyEvent>@

                        you may also check for Key_Enter which is actually numpad one

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                        • F Offline
                          F Offline
                          fs_tigre
                          wrote on last edited by
                          #17

                          @void MainWindow::keyPressEvent(QKeyEvent* pe)
                          {
                          if(pe->key() == Qt::Key_Return) yout_button_slot();
                          }@

                          Sorry but I'm lost now. Where do I place this function?

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                          • R Offline
                            R Offline
                            RaubTieR
                            wrote on last edited by
                            #18

                            well you've told you have a window with buttons, this window has a specific class, which might be declared like that for instance (by default for single window gui app) :

                            @class MainWindow : public QMainWindow
                            {
                            Q_OBJECT

                            public:
                            explicit MainWindow(QWidget *parent = 0);
                            ~MainWindow();

                            private:
                            Ui::MainWindow *ui;

                            // here i add this function
                            protected:
                            void keyPressEvent(QKeyEvent* pe);
                            };@

                            in protected section you declare the function, you may define it here or in the corresponding .cpp file - as usual method

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                            • F Offline
                              F Offline
                              fs_tigre
                              wrote on last edited by
                              #19

                              I found my problem, I had my code in the wrong place.

                              This is the code that worked.
                              @QShortcut *returnShortcut = new QShortcut(QKeySequence("Return"), ui->groupBox);
                              QObject::connect(returnShortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@

                              Thank you all very much for your help!

                              C 1 Reply Last reply
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                              • F fs_tigre

                                I found my problem, I had my code in the wrong place.

                                This is the code that worked.
                                @QShortcut *returnShortcut = new QShortcut(QKeySequence("Return"), ui->groupBox);
                                QObject::connect(returnShortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@

                                Thank you all very much for your help!

                                C Offline
                                C Offline
                                crates
                                wrote on last edited by
                                #20

                                @fs_tigre great!!

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