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  4. How assign the enter key to a button

How assign the enter key to a button

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  • D Offline
    D Offline
    dbzhang800
    wrote on last edited by
    #3

    [quote author="fs_tigre" date="1333999164"]Hi,

    How can I assign the enter key to a button? In other words how can I assign the enter key to a button so that when the enter key is pressed it basically trigers the button.

    Thanks[/quote]

    If your Button is on QDialog or its subClass, you can using setDefault(), otherwise, maybe you can use eventfilter.

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    • F Offline
      F Offline
      fs_tigre
      wrote on last edited by
      #4

      Hmm, setting the button to default didn't work.

      This is what I tried...
      @ui->pushButton_Calculate->setDefault(true);@

      Any other suggestion?

      Thank you all for your help

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      • D Offline
        D Offline
        dbzhang800
        wrote on last edited by
        #5

        [quote author="fs_tigre" date="1334010901"]Hmm, setting the button to default didn't work.

        This is what I tried...
        @ui->pushButton_Calculate->setDefault(true);@

        Any other suggestion?

        Thank you all for your help

        [/quote]

        Are you sure your button is on a QDialog?

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        • F Offline
          F Offline
          fs_tigre
          wrote on last edited by
          #6

          No, this is in a window, should it be different?

          Thanks

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          • D Offline
            D Offline
            dbzhang800
            wrote on last edited by
            #7

            Yes, indeed, it's QDialog's feature.

            [quote author="fs_tigre" date="1334012435"]No, this is in a window, should it be different?

            Thanks[/quote]

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            • F Offline
              F Offline
              fs_tigre
              wrote on last edited by
              #8

              So, what should I be using?

              Thanks

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              • A Offline
                A Offline
                andre
                wrote on last edited by
                #9

                An event filter on the window would do the trick.

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                • F Offline
                  F Offline
                  fs_tigre
                  wrote on last edited by
                  #10

                  Thank you all.

                  How do you apply the event filter to a button?

                  I tried this but it dint work.
                  @ui->pushButton_Calculate->eventFilter(pushButton,true);@

                  Thanks

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                  • A Offline
                    A Offline
                    andre
                    wrote on last edited by
                    #11

                    No, that does not work. Did you read the documenation on event filters? You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

                    Alternatively, and easier: you can use a [[doc:QShortCut]]. Just create a shortcut for the Enter key, and connect it's activated() signal to the click() slot of the button.

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                    • F Offline
                      F Offline
                      fs_tigre
                      wrote on last edited by
                      #12

                      bq. No, that does not work. Did you read the documenation on event filters? You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

                      I actually did, the problem is that I'm a beginner on Qt as well as on C++, so I don't completely understand the documentation. In fact I'm having a hard time following your instructions... Sorry!!!
                      bq. You need to install it on the top-level widget, subclass your Button, and reimplement the eventFilter method.

                      Too advanced. I know I know, its probably a pain to teach a beginner. I will reread and try again.

                      Thanks a lot for your help

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                      • A Offline
                        A Offline
                        andre
                        wrote on last edited by
                        #13

                        Why don't you try try the QShortCut method then? That should be easier...

                        Having a basic understanding of C++, including classes & objects, inheritance and polymorphism is really needed to work with Qt. If you don't understand those, then please get a C++ book and learn about them. It will make it much easier for you to understand Qt.

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                        • F Offline
                          F Offline
                          fs_tigre
                          wrote on last edited by
                          #14

                          bq. Why don’t you try try the QShortCut method then? That should be easier…
                          Having a basic understanding of C++, including classes & objects, inheritance and polymorphism is really needed to work with Qt. If you don’t understand those, then please get a C++ book and learn about them. It will make it much easier for you to understand Qt.

                          I will try the short cut. As far as learning C++, I'm currently taking a class and reading as much as I can.

                          Thanks a lot for your help!

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                          • F Offline
                            F Offline
                            fs_tigre
                            wrote on last edited by
                            #15

                            I tried the QShortcut but I cannot make it work.

                            Here is my code, I dont get any errors but it doen't assign the enter key to my button
                            @ QShortcut *shortcut = new QShortcut(QKeySequence("Enter"), ui->groupBox);
                            QObject::connect(shortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@
                            I also tried...
                            @QShortcut *shortcut = new QShortcut(QKeySequence(Qt::Key_Enter), ui->groupBox);
                            QObject::connect(shortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@
                            But it didn't work.

                            Any idea why this is not working?

                            thanks

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                            • R Offline
                              R Offline
                              RaubTieR
                              wrote on last edited by
                              #16

                              Also you can reimplement this for your window
                              @void MainWindow::keyPressEvent(QKeyEvent* pe)
                              {
                              if(pe->key() == Qt::Key_Return) yout_button_slot();
                              }@

                              this function is virtual and present in QMainWindow's base class, though may be you will need
                              @#include <QKeyEvent>@

                              you may also check for Key_Enter which is actually numpad one

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                              • F Offline
                                F Offline
                                fs_tigre
                                wrote on last edited by
                                #17

                                @void MainWindow::keyPressEvent(QKeyEvent* pe)
                                {
                                if(pe->key() == Qt::Key_Return) yout_button_slot();
                                }@

                                Sorry but I'm lost now. Where do I place this function?

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                                • R Offline
                                  R Offline
                                  RaubTieR
                                  wrote on last edited by
                                  #18

                                  well you've told you have a window with buttons, this window has a specific class, which might be declared like that for instance (by default for single window gui app) :

                                  @class MainWindow : public QMainWindow
                                  {
                                  Q_OBJECT

                                  public:
                                  explicit MainWindow(QWidget *parent = 0);
                                  ~MainWindow();

                                  private:
                                  Ui::MainWindow *ui;

                                  // here i add this function
                                  protected:
                                  void keyPressEvent(QKeyEvent* pe);
                                  };@

                                  in protected section you declare the function, you may define it here or in the corresponding .cpp file - as usual method

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                                  • F Offline
                                    F Offline
                                    fs_tigre
                                    wrote on last edited by
                                    #19

                                    I found my problem, I had my code in the wrong place.

                                    This is the code that worked.
                                    @QShortcut *returnShortcut = new QShortcut(QKeySequence("Return"), ui->groupBox);
                                    QObject::connect(returnShortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@

                                    Thank you all very much for your help!

                                    C 1 Reply Last reply
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                                    • F fs_tigre

                                      I found my problem, I had my code in the wrong place.

                                      This is the code that worked.
                                      @QShortcut *returnShortcut = new QShortcut(QKeySequence("Return"), ui->groupBox);
                                      QObject::connect(returnShortcut, SIGNAL(activated()), ui->pushButton_Calculate, SLOT(click()));@

                                      Thank you all very much for your help!

                                      C Offline
                                      C Offline
                                      crates
                                      wrote on last edited by
                                      #20

                                      @fs_tigre great!!

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