Thanks for that suggestion. I tried out multiplying everything by Screen.pixelDensity, which does work to an extent, but it still doesn't feel like the best solution since I have to add " * Screen.pixelDensity" after every single measurement, which is particularly awkward since it means I have to manually update everything after I make any changes in the designer. Also, since Screen.pixelDensity returns the number of pixels per millimeter it's slightly more complicated to use than say, the system CSS uses where certain devices just have a dpi scale muliplier.