Skip to content

QML and Qt Quick

Looking for The Bling Thing(tm)? Post here!
20.1k Topics 77.6k Posts
  • Map - api key requared

    Solved
    3
    0 Votes
    3 Posts
    678 Views
    SGaistS
    @Mihaill hi, It would be nice to also post here the code you used to fix your issue in case the video is taken down.
  • SVG not supported in iOS app built using CMake

    Unsolved
    2
    0 Votes
    2 Posts
    51 Views
    SGaistS
    Hi, Are you using a static build of Qt ? If not, did you deploy the corresponding plugin and library along your application ?
  • Identical Code in Multiple Signal Handlers Causes Silent Failure

    Unsolved
    2
    0 Votes
    2 Posts
    375 Views
    W
    [image: b3140f50-9678-499a-8257-7bffe2cbd200.png] [image: 7f4a47e0-cccc-4b09-b11a-20ae23c69ef9.png] If the code within the signal handler is the same, the program can be compiled but it will fail to run and even cannot be debugged.
  • How can I make a QML module visible to other QML files?

    Unsolved
    5
    0 Votes
    5 Posts
    459 Views
    serkan_trS
    @JKSH Thank you for your response. I will try the qt_add_qml_module() function, and if it works, I will get back to you
  • 1 Votes
    1 Posts
    114 Views
    No one has replied
  • How to get new parent, when DragHandler is used ?

    Unsolved
    2
    0 Votes
    2 Posts
    165 Views
    Axel SpoerlA
    Since items can only be dropped on a drop area, just connect to all drop areas' dropped signal. The signal is emitted with a drag event argument, from which you can establish the source, e.g. the dragged object. Have in mind though, that a drop doesn't cause reparenting automatically. So technically, there is no new parent, unless the app sets it explicitly.
  • Ambiguous project when using files in subdirectory

    Unsolved qml cmake
    8
    0 Votes
    8 Posts
    280 Views
    JKSHJ
    @DoktorNik Thanks for sharing your workaround. I'm glad to hear that you got it working. Thanks also for writing up a detailed bug report: https://bugreports.qt.io/browse/QTBUG-139233 It looks like the "Fix Version(s)" field for QTBUG-138391 was incorrect, and Qt 6.10.0-beta2 still contains the bug. You should be able to remove your workaround once Qt 6.9.2 or 6.10.0 are released.
  • This topic is deleted!

    Unsolved
    1
    0 Votes
    1 Posts
    9 Views
    No one has replied
  • How to make GridView with special zone , which would be free of delegates ?

    Moved Unsolved
    4
    0 Votes
    4 Posts
    134 Views
    S
    @Bob64 said in How to make GridView with special zone , which would be free of delegates ?: The only possibly relevant thing I can see in the documentation is the footer property, but it seems that that would position the footer item at the end of, but outside, the grid area. My understanding of what is needed here is a special item fixed at the the bottom right corner of the grid area, within the grid area. It seems like this would be a tricky one to solve. If a dummy item is added at the end of the model, it is not going to be in a fixed position. On the other hand, if something is overlaid on top of the grid area, the grid layout will not know about it and will not try to avoid it. My expectation probably is too much. Using of usual footer is a way(not best because it will be in not grid area). Also i can use model customization in order always to have last delegate as dummy delegate with combination of overlaid Item on top of grid area. Qt: 6.9
  • In Loader don't work item.height

    Unsolved
    3
    0 Votes
    3 Posts
    77 Views
    M
    It's source: Rectangle { id: confItemsList height: 200 ............ It's loader: Loader { id: loader width: parent.width height: status === Loader.Ready ? item.height : 0 And loader get height 0
  • "WARNING: Cannot find style "test" - fallback: "default" "

    Unsolved
    4
    1 Votes
    4 Posts
    885 Views
    E
    Hello. I encountered the same problem, found a solution. It's all about "qrc:/qt/qml". The search for the path "QtQuick/VirtualKeyboard/Styles" starts from there. Accordingly, if you created a resource file not in the root of the application, then you need to add the prefix "/qt/qml/" in the resource file to the directory to your keyboard style. Final structure (using my example): [image: 809f17e6-f89f-4c0f-b67c-92eaddae5718.png] Main.cpp: int main(int argc, char *argv[]) { qputenv("QT_IM_MODULE", QByteArray("qtvirtualkeyboard")); qputenv("QT_VIRTUALKEYBOARD_STYLE", QByteArray("MXTS")); //Just style name, but before create QML engine! J QApplication app(argc, argv); ModelStorage* model = ModelStorage::instance(); QQmlApplicationEngine engine; qDebug() << engine.importPathList(); // for exmaple: QList("C:/git/Torque_sub/TorqueSub/build/Desktop_Qt_6_8_2_MSVC2022_64bit-Debug", "qrc:/qt-project.org/imports", !!!!!"qrc:/qt/qml"!!!!!, "C:/Qt/6.8.2/msvc2022_64/qml") Style.qml: ...... keyboardBackground: Rectangle { color: "red" } ...... Results: [image: f1467529-5950-4066-a296-51f9fe57c507.png] Ref. from src virtual keyboard qt git src: QString stylePath(const QString &name) const { if (name.isEmpty()) return QString(); QStringList stylePathList; stylePathList << QLatin1String("qrc:/qt-project.org/imports/QtQuick/VirtualKeyboard/Styles/Builtin/"); //###### default styles const QStringList importPathList = qmlImportPathList(); //###### get import paths lists // Add QML import path (Note: the QML base dir is usually the last entry in the list) for (int i = importPathList.size() - 1; i >= 0; --i) { const QString stylesPath = importPathList.at(i) + QLatin1String("/QtQuick/VirtualKeyboard/Styles/"); //###### added, so path must: qrc:/qt/qml/QtQuick/VirtualKeyboard/Styles stylePathList += stylesPath; } // Path for backwards compatibility stylePathList << QLatin1String("qrc:/QtQuick/VirtualKeyboard/content/styles/"); for (const QString &stylePath : std::as_const(stylePathList)) { QString filePath = buildStyleFilePath(stylePath, name); bool pathExist = false; pathExist = QFileInfo::exists(filePath); if (pathExist) return buildStylePath(stylePath, name); } return QString(); } Hopefully this will save someone an hour.
  • 0 Votes
    2 Posts
    178 Views
    B
    The most natural way in QML is a model-view approach. If that at all fits your use case it is usually the cleanest way to go. The UI does not need to be a list (view) as such in order to be driven by a list model. You could use a Repeater-based approach for example. You said you struggled to get the bindings to a list model to work properly. This is almost certainly because of something fairly simple that you are doing wrong, so I would advise persevering with that to find out what the problem is. Reduce it down to a simple case and post it here if you are still struggling.
  • Very long time loaded svg in Image.

    Solved
    13
    0 Votes
    13 Posts
    290 Views
    M
    Yes, I add this dll in release and then svg is work, thanks
  • QQuickImageProvider::requestImage return a QImage and crash

    Unsolved
    4
    0 Votes
    4 Posts
    108 Views
    Christian EhrlicherC
    Does your system supports avx2? Please provide a minimal compileable example to reproduce the problem. No qml needed for this I would guess.
  • 0 Votes
    3 Posts
    495 Views
    P
    The same issue. I am trying to run 5.12 codes with QT creator 6.19 on Win11. On Mac this combination is OK. On Win 11 run with QT 5.12 no such issue.
  • QML - How to keep header and footer fix for all apps.

    Unsolved
    6
    0 Votes
    6 Posts
    220 Views
    JKSHJ
    OK, my previous links were for Wayland, so they don't apply to Android. Is this for Android Automotive? If so, then you probably want to use the ActivityView to embed your 3rd-party apps, and you can put your own header and footer around the ActivityView: https://www.qt.io/blog/qt-android-activity-view https://doc.qt.io/QtAndroidAutomotive-6.9/activityview-examples.html Please note: Qt for Android Automotive is a commercial-only product, and is not available to most users on this community forum. If you require further assistance, please contact Qt Support
  • Qt Networking

    Unsolved
    2
    0 Votes
    2 Posts
    63 Views
    SGaistS
    Hi, Something like the device utilities module ?
  • Windeployqt and QML

    Solved
    7
    2 Votes
    7 Posts
    14k Views
    L
    @Devopia53 Thank you very much !
  • Does QML support native look-and-feel on Windows?

    Solved
    20
    1 Votes
    20 Posts
    5k Views
    RokeJulianLockhartR
    @Asperamanca, you'd be as surprised as me, per discuss.kde.org/t/173/17 and discuss.kde.org/t/13920. Although the focuses are on a very specific (albeit important topic), the latter cites some very verbose criticisms from developers. I'm of the hope it's Kirigami's fault, rather than QML's. However, when I've tried pure QML on Plasma, it's looked worse than even Kirigami does. I'll presume that that's because the original creators of Kirigami attempted to style QML initially, and solely after they realised that they couldn't to their satisfaction, created Kirigami. I'd say that this is in comparison to their QStyle, which doesn't require a middleman to style QtWidgets-based applications. However, considering the Union project has recently come to fruition, that might not be true. Though, it might instead be because they need to style QML so heavily that they can't feasibly maintain a QStyle and QQuickStyle. I'll merely wait a little for Union to be released, to see whether the styling improves across platforms. The FluentWinUI3 were a significant improvement, after seeing them in use in NextCloud on Windows 11. It'd be nice if solely one technology were the future, whether QML or QtWidgets.
  • What is the difference between Canvas3D and View3D in Qt Quick?

    Unsolved
    2
    0 Votes
    2 Posts
    77 Views
    JKSHJ
    @SuhasKrishanamurthy said in What is the difference between Canvas3D and View3D in Qt Quick?: I'm a bit confused about when and why one should be used over the other. Qt Canvas3D was deprecated long ago, and has been removed from Qt 6: https://bugreports.qt.io/browse/QTBUG-70510 So, you should use the Qt Quick 3D module (which contains View3D) because it's the one that is actually available and supported in Qt 6. Here is an example: https://doc.qt.io/qt-6/qtquick3d-view3d-example.html Note: Qt Quick 3D is only available under the GPL and Commercial licenses. It is not available under LGPL.