How can I create a QSkeleton manually with C++ and apply it to a mesh so that I can animate using C++?
Basically, I'm able to load a mesh via SceneLoader, but have no access to the joints. So I thought I could use the QSkeleton class and add a skeleton to my entity, but it hasn't worked.
I don't know how to create a skeleton and apply it to my mesh in Qt so I can animate it using C++.
For example, if I add one joint to a skeleton and apply it to the same Entity as the Mesh nothing happens when I update the transform of the joint and reapply the skeleton in the Update loop I have.
Qt3DCore::QSkeleton* skeleton = new Qt3DCore::QSkeleton(); Qt3DCore::QJoint* joint = new Qt3DCore::QJoint(); joint->setTranslation(entityTransform->translation()); skeleton->setRootJoint(joint); Qt3DCore::QArmature* a = new Qt3DCore::QArmature(); a->setSkeleton(skeleton); entity->addComponent(a);