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Crash when loading Studio3D scene



  • Hello,

    I'm trying to load 3D studio scene example but it crash after loading scene and open the window.

    environment:

    QT 5.11.0 MSVC 2017 , Qt Studio 2.0, Windows 10, GTX745 OpenGL 4

    What is wrong with my code?

    test.pro

    QT += quick qml 3dstudioruntime2
    CONFIG += c++11
    
    # The following define makes your compiler emit warnings if you use
    # any feature of Qt which as been marked deprecated (the exact warnings
    # depend on your compiler). Please consult the documentation of the
    # deprecated API in order to know how to port your code away from it.
    DEFINES += QT_DEPRECATED_WARNINGS
    
    # You can also make your code fail to compile if you use deprecated APIs.
    # In order to do so, uncomment the following line.
    # You can also select to disable deprecated APIs only up to a certain version of Qt.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    SOURCES += \
            main.cpp
    
    RESOURCES += qml.qrc
    
    # Additional import path used to resolve QML modules in Qt Creator's code model
    QML_IMPORT_PATH =
    
    # Additional import path used to resolve QML modules just for Qt Quick Designer
    QML_DESIGNER_IMPORT_PATH =
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    

    main.cpp

    #include <QtWidgets/QApplication> // for MessageDialog
    #include <QtQuick/QQuickView>
    #include <q3dsruntimeglobal.h>
    
    int main(int argc, char *argv[])
    {
        qputenv("QSG_INFO", "1");
        QApplication app(argc, argv);
    
        // Use the ideal format (i.e. OpenGL version and profile) recommended by
        // the Qt 3D Studio runtime. Without this the format set on the QQuickView
        // would be used instead.
        QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat());
    
        QQuickView viewer;
        viewer.setSource(QUrl("qrc:/main.qml"));
    
        viewer.setTitle(QStringLiteral("Qt 3D Studio Example"));
        viewer.setResizeMode(QQuickView::SizeRootObjectToView);
        viewer.resize(1280, 720);
        viewer.show();
    
        return app.exec();
    }
    
    

    main.qml

    import QtQuick 2.0
    import QtStudio3D 2.0
    import QtQuick.Window 2.3
    import QtQuick.Controls 2.2
    import QtQuick.Layouts 1.3
    import Qt.labs.platform 1.0
    
    
    
    Rectangle {
        id: root
        color: "lightGray"
        
        MessageDialog {
            id: errorDialog
        }
        
        Studio3D {
            id: s3d
            focus: true
            anchors.margins: 60
            anchors.fill: parent
            property string textValue: "hello world"
            
            Presentation {
                id: s3dpres
                source: "qrc:/presentation/SampleProject.uip"
                
            }
        }
    }
    

    qml.qrc

    <RCC>
        <qresource prefix="/">
            <file>main.qml</file>
            <file>presentation/effects/VignetteEffect.effect</file>
            <file>presentation/fonts/TitilliumWeb-Regular.ttf</file>
            <file>presentation/maps/gradient_lines_001.png</file>
            <file>presentation/maps/Icon_TurnLeft_ON.png</file>
            <file>presentation/maps/kmh260.png</file>
            <file>presentation/maps/OpenfootageNET_garage-512.hdr</file>
            <file>presentation/maps/road.png</file>
            <file>presentation/maps/Rpm7.png</file>
            <file>presentation/models/needle_2/meshes/qt_gauge_needles_2.mesh</file>
            <file>presentation/models/needle_2/needle_2.import</file>
            <file>presentation/models/Ring_2/meshes/qt_gauge_ring_2.mesh</file>
            <file>presentation/models/Ring_2/Ring_2.import</file>
            <file>presentation/models/roundbg_1/maps/gradient.png</file>
            <file>presentation/models/roundbg_1/meshes/qt_gauge_background_round_1.mesh</file>
            <file>presentation/models/roundbg_1/roundbg_1.import</file>
            <file>presentation/models/Sportscar_15k/maps/c_tex.jpg</file>
            <file>presentation/models/Sportscar_15k/meshes/backWheels.mesh</file>
            <file>presentation/models/Sportscar_15k/meshes/BodyBack.mesh</file>
            <file>presentation/models/Sportscar_15k/meshes/BodyFront.mesh</file>
            <file>presentation/models/Sportscar_15k/meshes/frontWheels.mesh</file>
            <file>presentation/models/Sportscar_15k/Sportscar_15k.import</file>
            <file>presentation/models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh</file>
            <file>presentation/models/tickmark_260/tickmark_260.import</file>
            <file>presentation/models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh</file>
            <file>presentation/models/tickmark_8_small/tickmark_8_small.import</file>
            <file>presentation/scripts/dateAndTime.qml</file>
            <file>presentation/scripts/Map.jpg</file>
            <file>presentation/scripts/Navigation.qml</file>
            <file>presentation/scripts/Navigation.qmlc</file>
            <file>presentation/SampleProject.uia</file>
            <file>presentation/SampleProject.uip</file>
            <file>main.cpp</file>
        </qresource>
    </RCC>
    

    thank you for your help



  • @filipdns
    Did this get solved by reverting from angle to desktop like your other problems?


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