Unsolved how to scale to the items of scrollview for qml
-
ApplicationWindow {
id: mainWindow
// title: qsTr("AutoResize")
width: 800
height: 600
visible: true
ScrollView {
id: controlwidth: parent.width height: parent.height focus: true MouseArea{ id: dragRegion drag.target: control drag.axis: "XAxis" drag.minimumX: -9999999999999 drag.minimumY: -9999999999999 drag.maximumX: 9999999999999 //parentw - inputoutput.width drag.maximumY: 9999999999999// parenth - inputoutput.height anchors.fill: parent property point origin:Qt.point(0,0) property point clickPos : "0,0" property point lastPos : "0,0" onPressed: { drag.axis = Drag.XAndYAxis origin = Qt.point(mouse.x, mouse.y) } onPositionChanged: { switch (drag.axis) { case Drag.XAndYAxis: var curpos=Qt.point(mouse.x, mouse.y) var deltapos=curpos-lastPos ; control.contentItem.x += deltapos.y control.contentItem.y+= deltapos.x break } }
onWheel : {
if (wheel.modifiers & Qt.ControlModifier) { console.log("inputoutput" ) if (wheel.angleDelta.y > 0) control.contentItem.scale += 0.2; else if (control.contentItem.scale - 0.2 > 0.2) control.contentItem.scale -= 0.2; else { if(control.contentItem.scale>0.05) control.contentItem.scale -= 0.01; } } } }
function loadInputOutput(i) {
var component = Qt.createComponent("Button.qml"); if (component.status == Component.Ready) { var InputOutput = component.createObject(control); InputOutput.parentw=parent.width InputOutput.parenth=parent.height InputOutput.index=i; InputOutput.x=i*(InputOutput.width+20); return (InputOutput.width+20); } } Component.onCompleted: { var i=0; var totallength=0; totallength=0; for( i=0;i<2000;i++) totallength+= loadInputOutput(i); }
}
i wanna to scale the items within Button.qml but not work
-
anyone has some advice