QOpenGLWIndow in a window container is incorrectly stacked when displaying a QOpenGLWidget on MacOS
I just created this issue, where
When displaying a QOpenGLWindow in a windowContainer, if another QOpenGLWidget is created and share a parent with the windowContainer, the windowContainer and it's window will be stacked under everything else.
They will stay there until they are hide/show. Only on MacOS.
I'm trying to find a work around within my own QOpenGLWindow based class. However it looks like it does not receive any event of any kind, the window and it's windowContainer just disapear.
Of course I could hide/show it manually, but I would need to do that when and only when the bug appears, and I don't see how.
Any ideas ?
I have same problems in MacOs but in a secondary subWindow i solve using raise() ...