Symbian, 2D games and Qt Optimization Flags
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Danilo Cesar has published an excellent "article":http://labs.danilocesar.com/blog/2010/09/19/symbian-2d-games-and-qt-optimization-flags/ about the title topic with some interesting results... Thanks, Danilo!
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=)
I was waiting to finish the game before say something here, but thanks for the mention =)
I believe this weekend the game will be ready. -
The problem is: Is much more "enjoyable" to write code rather than write papers =/
Since I couldn't be at akademy I've left it aside for a while, prioritizing other OSS projects (yakuake, "beat maker":http://gitorious.org/beat-maker and the game cited on the post).
but It's still on my TODO list =P
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Thank you for sharing this information. Would like to know if the games sample code is made available.
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"Pareto was right":http://en.wikipedia.org/wiki/Pareto_principle, 20% of the code took 80% of the time =P
@QtK - The code will be released with the game...
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Hi have You tried QGraphicsView::NoViewportUpdate. I found that this method brought me the biggest improvement when it came to my games FPS. I don't know what the scope of Your game is but if it runs using QGraphicsScene::advance() this might work the same way for You.
Ok now that I started to paint an nonblnak background NoViewportUpdate stopped being such a good idea. Please ignore my previous statement.