How can I load a 3D model with shader into a Qt3D Scene
I have a semi translucent model in blender. How can I properly import this model into a Qt3D scene with its material and shaders? Currently I can easily export the model to obj and load it but I dont get any materials or shaders. Is it possible to load the material file from
*.mtlor another format? How about
Can somebody point me to a QML example showing a simple model with shader and material properly imported into an entity in a Qt3D scene?