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Qt3D C++ Collision detection
A.K.G. last edited by A.K.G.
How can we do collision detection in Qt3D with C++ ?? So in other words, i have some shapes that I am moving around on a 3d window. How can I detect collision between these ?
I am not asking how to do collision detection in general, but how to do it in Qt3D.
__jb__ last edited by
I'm only found in the documentation that is possible with extensions.
My idea to solve your problem is: Integrate a physic engine like Bullet (http://bulletphysics.org/wordpress/) and you find out all collision detection and physics. Qt 3D as 3D drawing engine, and Bullet (or other software) for physic & collision representation.