Qt3D C++ Collision detection
-
wrote on 5 May 2018, 14:12 last edited by A.K.G. 5 Nov 2018, 04:24
How can we do collision detection in Qt3D with C++ ?? So in other words, i have some shapes that I am moving around on a 3d window. How can I detect collision between these ?
I am not asking how to do collision detection in general, but how to do it in Qt3D. -
wrote on 21 May 2018, 12:43 last edited by
Hej A.K.G.
I'm only found in the documentation that is possible with extensions.
My idea to solve your problem is: Integrate a physic engine like Bullet (http://bulletphysics.org/wordpress/) and you find out all collision detection and physics. Qt 3D as 3D drawing engine, and Bullet (or other software) for physic & collision representation.
Regards,
Jakob