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Hardware accelerated decoding and offscreen rendering (QOffscreenSurface / QOpenGLFramebufferObject)

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  • N Offline
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    nlazovic 0
    wrote on last edited by nlazovic 0
    #1

    I am using Asus Tinkerboard with OS that have Gstreamer support for VPU.
    Working on QT app that does offscreen rendering using QOffscreenSurface / QOpenGLFramebufferObject (scene with videos).

    Would hardware accelerated decoding be utilized when doing offscreen rendering ?
    If yes, how to confirm ?
    if configurable, pls suggest how.

    Thanks

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    • N Offline
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      nlazovic 0
      wrote on last edited by
      #2

      according to my measurements, yes offscreen rendering is using hardware acceleration (if available / configured).

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