Bad shader result in a custom QQuickItem
Unsolved
QML and Qt Quick
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@seyed As I understand things, you need to get hold of the item's transform and do whatever your rendering needs to do with it for it to have effect... see https://stackoverflow.com/questions/28535528/how-can-i-get-transform-matrix-for-qquickitem . (Similarly, nothing will implement the opacity property for you... you have to bring it into your OpenGL code and use it in your fragment shader.)