How to dynamically change the diffuse map of one object?
Unsolved
QML and Qt Quick
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Hello everyone, my question is as the title.Below is the sample code:
RenderableEntity { id: barrel source: "assets/metalbarrel/metal_barrel.obj" scale: 0.03 * root.scale position: Qt.vector3d(root.x, root.y, root.z) material: NormalDiffuseSpecularMapMaterial { id: material ambient: "black" diffuse: TextureLoader { id:logo; source: "..."; } shininess: 5.0 } }
It seems like to change the source property so that the diffuse image could be changed, however, the result seems to be not like that:
[Qt3DRender::GLTexture] No QTextureData generated from Texture Generator yet. Texture will be invalid for this frame class QOpenGLTexture *__cdecl Qt3DRender::Render::GLTexture::buildGLTexture(void) something went wrong, target shouldn't be automatic at this point class QOpenGLTexture *__cdecl Qt3DRender::Render::GLTexture::buildGLTexture(void) something went wrong, target shouldn't be automatic at this point class QOpenGLTexture *__cdecl Qt3DRender::Render::GLTexture::buildGLTexture(void) something went wrong, target shouldn't be automatic at this point class QOpenGLTexture *__cdecl Qt3DRender::Render::GLTexture::buildGLTexture(void) something went wrong, target shouldn't be automatic at this point
Could anyone help me? Thanks in advance!
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How to dynamically change the diffuse map of one object?
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however, the result seems to be not like thatHi! It's a bug / not supported. You can't do it right now.