Qt3D and QGlSceneNode
anything goes wrong if I use the qglapinter class:
foreach(cRef<c3DViscom> viscom, m_impl->m_viscoms)
// viscom->paint(&p); // just calls draw() of a qglscenenode created with qglbuilder, a qglmaterial and the QGL::LitMaterial standard effect
glVertex3f(0, 0, 0);
glVertex3f(0, 100, 0);
If the paint() method is called the line appears black instead of red. What do I wrong?