[Solved] Undefined symbols: QSvgRenderer::render(QPainter*)



  • Hi there. I'm trying to compile an app on Mac OS X 10.4 using QT 4.6.3.

    I get the error:

    Undefined symbols:
    QSvgRenderer::load(QByteArray const&)
    QSvgRenderer::render(QPainter*)
    QSvgRenderer::QSvgRenderer(QObject*)
    QSvgRenderer::isValid() const
    QSvgRenderer::viewBox() const

    When configuring QT I set the following image formats: -qt-libpng -qt-libmng -qt-libtiff -qt-libjpeg

    So, am I getting this because I didn't include -qt-libsvg? libqsvg.a wound up in /usr/local/Trolltech/Qt-4.6.3/plugins/imageformats however.

    Any advice is greatly appreciated. Thanks.

    EDIT: Also, can I now, after having configured and built QT somehow add svg, gif etc.. to my current build without having to totally rebuild Qt?



  • In your app, do you have this defined in your .pro file?

    QT += svg



  • This was resolved. Not sure how though, I simply unpacked the sources to my app and built again, compiled with no errors this time. Go figure.

    Thank you for your reply!



  • good to hear it :)


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