Welcome!
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I've been using Qt as the basics for my game engine. I've been working on the engine for 4+ years now and Qt is a dream to work in. The engine has been used to publish over a dozen games on different platforms.
When I first started, Qt didn't have QGraphicsView, so I had to create my own rendering engine. I also had to create my own Widgets set. It would have been nice to start with these pieces of functionality. Although I've had to add much functionality that's not apart of the Qt widget system.
So I'd say for anyone wanting to write games, use Qt as one of your libraries. Everything from it's container classes, xml parsing to networking module make writing games very easy.
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I'm really interested in the possibility of extending the work that has been done on the desktop in to the mobile territory.
[quote author="dragor" date="1281989375"]I've been using Qt as the basics for my game engine. I've been working on the engine for 4+ years now and Qt is a dream to work in. The engine has been used to publish over a dozen games on different platforms.[/quote]
Just curious, which engine? :) Sounds great!
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macias34, please use English only here. It is general forum, not national
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Hi! Nice forum, aspiring Qt developer here for Nokia platforms. Enjoying the tutorials and basics but my lack of experience is giving me a hard time creating a game, hoping to learn from the experts ;). Qt seems cool enough tho, I think it has its own perks over C#, loving the signals and slots :) but I need to learn more of the classes and includes..
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Good Forum, Good people, nice!
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I think with Qt 5 and its new graphical improvements there will be more people working with games, or I hope so.
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Just found this forum, awesome! Just started a project a few weeks ago switching over to a Qt/QML application wrapping a lightweight 3D engine, instead of the heavier 'game engine' alternatives... and I've been loving it.
Glad to know this resource is here, too!
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Just started Qt game development. I intend Qt 5.1 on the Pi eglfs, but developing on a PC at present. Even on the 2D games I expect to abstract to GLES2. I have decided on direct ALSA for sound as I need buffer rendering, and not just wav files.