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Custom rendering and camera handling in QT Data Visualization

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  • A Offline
    A Offline
    Armin303
    wrote on last edited by
    #1

    Hello everybody,

    I wrote a small point cloud viewer using the Q3DScatter class and friends, and now would like to extend it with some custom functionality. Although, I read the data vis documentation I am a bit clueless about how to approach the following:

    1. Is it possible to mix several graph types in the same view/window? E.g. a scatter point cloud with an integrated surface graph?
    2. Is there a way to generate and add custom mesh geometry to the graph without having to write a .obj file to disk first (and then loading it again). Q3DCustomItem is very restricted.
      2b) What is a recommended approach to perform custom rendering into the graph with bare OpenGL commands? It seems this is not encouraged/supported at all by the data vis classes
    3. How would one implement line-based curve graphs?
    4. The q3dcamera model seems very restricted. There is the possibility to use a custom input handler, but how is it possible to implement panning (translation) of the camera view?

    I know these are a lot of questions, any advice would be highly appreciated.
    Thanks!

    M 1 Reply Last reply
    0
    • A Armin303

      Hello everybody,

      I wrote a small point cloud viewer using the Q3DScatter class and friends, and now would like to extend it with some custom functionality. Although, I read the data vis documentation I am a bit clueless about how to approach the following:

      1. Is it possible to mix several graph types in the same view/window? E.g. a scatter point cloud with an integrated surface graph?
      2. Is there a way to generate and add custom mesh geometry to the graph without having to write a .obj file to disk first (and then loading it again). Q3DCustomItem is very restricted.
        2b) What is a recommended approach to perform custom rendering into the graph with bare OpenGL commands? It seems this is not encouraged/supported at all by the data vis classes
      3. How would one implement line-based curve graphs?
      4. The q3dcamera model seems very restricted. There is the possibility to use a custom input handler, but how is it possible to implement panning (translation) of the camera view?

      I know these are a lot of questions, any advice would be highly appreciated.
      Thanks!

      M Offline
      M Offline
      Make it GREAT again
      wrote on last edited by
      #2

      @Armin303 Hi, man. Do you solve this? I mean that using a custom mesh style for q3dscatter points.

      1 Reply Last reply
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