Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. Game Development
  4. Use Opengl Texture generated outside in a QT3D viewport
Forum Updated to NodeBB v4.3 + New Features

Use Opengl Texture generated outside in a QT3D viewport

Scheduled Pinned Locked Moved Unsolved Game Development
1 Posts 1 Posters 548 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • L Offline
    L Offline
    Littletophe
    wrote on last edited by
    #1

    Hello every body,
    I would like to use QT3D instead of my own OPENGL viewport based on QQuickFramebufferObject.
    QT3D seems to be very powerful but i have some very specific requirements.
    I need to use textures already present in VRAM that are generated by an other component. I have the GLuint of each textures and i need to set them in my QT3D / QML Material . The context is shared and using custom shader is easy but how to bind each sampler to this GLuint. How to shortcut Texture2D mechanism to just provide the GLuint? Is it possible ?
    Thanks

    1 Reply Last reply
    1

    • Login

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Search
    • Get Qt Extensions
    • Unsolved