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  4. QIODevice::write (QTcpSocket): device not open please help me

QIODevice::write (QTcpSocket): device not open please help me

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  • T Offline
    T Offline
    Tofu_panda
    wrote on last edited by
    #1

    I am trying to using one of the several clients sending data to server and server will send the data to all clients. But it always shows me QIODevice:: write (QTcpSocket): device not open
    the code is
    MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
    {
    ui->setupUi(this);
    connect(ui->pbConnect, &QPushButton::clicked,
    this, &MainWindow::connectToMiddleServer);
    statusBar()->showMessage("Ready");

    tcpServer = new QTcpServer(this);
    
    pcsSockets = new QTcpSocket(this);
    

    connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(sendMessage()));
    connect(tcpServer, &QTcpServer::newConnection, this, &MainWindow::sendMessage);
    tcpServer->listen(QHostAddress::Any, 42207);
    }

    void MainWindow::sendMessage()
    {

    QByteArray dataToSend;
    
    
    QDataStream out(&dataToSend, QIODevice::WriteOnly);
    out << (quint16)0;
    out << ui->lineEdit->text();
    out.device()->seek(0);
    out << (quint16) (dataToSend.size() - sizeof(quint16));
    

    pcsSockets->write(dataToSend);

    }

    Can any one help? thanks

    1 Reply Last reply
    0
    • dheerendraD Offline
      dheerendraD Offline
      dheerendra
      Qt Champions 2022
      wrote on last edited by
      #2

      Ur sending data without accepting connection. When new connection arrives come to slot and do nextpendingconnection to get socket for communication. U should use this socket for data tranfer. Refer examples in qt directory. U will get it.

      Dheerendra
      @Community Service
      Certified Qt Specialist
      http://www.pthinks.com

      1 Reply Last reply
      0
      • C Offline
        C Offline
        Chrisw01
        wrote on last edited by
        #3

        Hi, I recommend that you look at either the fortune example or the threaded fortune example. I have written one based on those examples that works excellent.

        But basically it doesn't look like you are setting the socketDescriptor to me. If you can paste all of the code I might be able to help you more.

        Chris

        T 1 Reply Last reply
        0
        • C Chrisw01

          Hi, I recommend that you look at either the fortune example or the threaded fortune example. I have written one based on those examples that works excellent.

          But basically it doesn't look like you are setting the socketDescriptor to me. If you can paste all of the code I might be able to help you more.

          Chris

          T Offline
          T Offline
          Tofu_panda
          wrote on last edited by Tofu_panda
          #4

          @Chrisw01 thanks so much I upload the server and the clients I will appreciate you can help me out.
          the header is:
          #ifndef MAINWINDOW_H
          #define MAINWINDOW_H

          #include <QMainWindow>
          #include <QtNetwork>

          namespace Ui {
          class MainWindow;
          }

          class QTcpSocket;

          class MainWindow : public QMainWindow
          {
          Q_OBJECT
          using Message = QPair<QString, QByteArray>;
          public:
          explicit MainWindow(QWidget *parent = 0);
          ~MainWindow();

          private slots:
          void connectToMiddleServer();
          void connectionSuccess();
          void connectionError();
          void newMessage();

          void sendMessage();
          

          private:
          Ui::MainWindow ui;
          QTcpSocket
          socket{nullptr};
          quint16 messageSize{0};

          QTcpServer *tcpServer;
          QTcpSocket *pcsSockets;
          

          };

          #endif // MAINWINDOW_H

          the cpp is :
          #include "mainwindow.h"
          #include "ui_mainwindow.h"
          #include <QTcpSocket>
          #include <QDataStream>
          #include <QtNetwork>

          MainWindow::MainWindow(QWidget *parent) :
          QMainWindow(parent),
          ui(new Ui::MainWindow)
          {
          ui->setupUi(this);
          connect(ui->pbConnect, &QPushButton::clicked,
          this, &MainWindow::connectToMiddleServer);
          statusBar()->showMessage("Ready");

          tcpServer = new QTcpServer(this);
          
          pcsSockets = new QTcpSocket(this);
          

          connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(sendMessage()));
          connect(tcpServer, &QTcpServer::newConnection, this, &MainWindow::sendMessage);
          tcpServer->listen(QHostAddress::Any, 6666);
          }

          MainWindow::~MainWindow()
          {
          delete ui;
          }

          void MainWindow::connectToMiddleServer() {
          ui->leAddress->setEnabled(false);
          ui->pbConnect->setEnabled(false);

          socket = new QTcpSocket(this);
          connect(socket, &QTcpSocket::readyRead, this, &MainWindow::newMessage);
          connect(socket, &QTcpSocket::connected, this, &MainWindow::connectionSuccess);
          connect(socket, static_cast<void(QAbstractSocket::*)(QAbstractSocket::SocketError)>(&QAbstractSocket::error),
                  this, &MainWindow::connectionError);
          
          
          messageSize = 0; //reset messageSize
          statusBar()->showMessage("Connecting. . .");
          socket->connectToHost("192.168.2.39", 12345);
          

          }

          void MainWindow::connectionSuccess() {
          statusBar()->showMessage("Connected to server");
          }

          void MainWindow::connectionError() {
          statusBar()->showMessage("Connection error");
          ui->leAddress->setEnabled(true);
          ui->pbConnect->setEnabled(true);
          }

          void MainWindow::newMessage() {
          QDataStream in(socket);

          if(messageSize == 0) {
              if(socket->bytesAvailable() < (int)sizeof(quint16))
                  return;
              in >> messageSize;
          }
          
          if(socket->bytesAvailable() < messageSize)
              return;
          
          Message message;
          in >> message;
          messageSize = 0;
          
          //write message
          ui->teMessages->append(message.first + ": " + QString::fromUtf8(message.second));
          

          }

          void MainWindow::sendMessage()
          {

          QByteArray dataToSend;
          
          
          QDataStream out(&dataToSend, QIODevice::WriteOnly);
          out << (quint16)0;
          out << ui->lineEdit->text();
          out.device()->seek(0);
          out << (quint16) (dataToSend.size() - sizeof(quint16));
          

          pcsSockets->write(dataToSend);

          }

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          • C Offline
            C Offline
            Chrisw01
            wrote on last edited by
            #5

            Rather than try and figure this out I'll show you my code to point you in the right direction, it is derived from threadedFortuneServer example..

            My server header file.

            #ifndef SPEEDYSYNCSERVER_H
            #define SPEEDYSYNCSERVER_H
            
            #include <QTcpServer>
            
            class speedySyncServer : public QTcpServer
            {
                Q_OBJECT
            public:
                explicit speedySyncServer(QObject *parent = 0);
            
            signals:
            
            protected:
                void incomingConnection(qintptr socketDescriptor) Q_DECL_OVERRIDE;
            };
            
            #endif // SPEEDYSYNCSERVER_H
            
            

            My server CPP file.

            #include "speedysyncserver.h"
            #include "speedysyncremote.h"
            #include <QDebug>
            #include <QString>
            
            speedySyncServer::speedySyncServer(QObject *parent) : QTcpServer(parent)
            {
            
            }
            
            void speedySyncServer::incomingConnection(qintptr socketDescriptor)
            {
                 QTcpSocket tcpSocket;
            
                 if(!tcpSocket.setSocketDescriptor(socketDescriptor)) {
                       return;
                 }
                connect(&tcpSocket, SIGNAL(disconnected()), this, SLOT(socketDisconnected()));
                socketConnected = true;
                QByteArray data;
                QDataStream outStream(&data, QIODevice::ReadWrite);
                outStream.setVersion(QDataStream::Qt_5_7);
                outStream << "Elloh\r\n";
                tcpSocket.write(data);
                while (socketConnected == true) {
                    tcpSocket.waitForReadyRead();
                    inputString.append(tcpSocket.readLine());
                    if(inputString.endsWith("\r\n", Qt::CaseInsensitive) == true) {
                       inputString.remove("\r\n");
                       if(inputString.compare("\[REQ-VERSION]", Qt::CaseInsensitive) == 0) {
                           outputString.append("Version Requested from ").append(tcpSocket.peerAddress().toString());
                           emit sendMessage(outputString);
                           tcpSocket.write("\[VERSION=1.0.1a]\r\n");
                       }
                       else if(inputString.startsWith("\[REQ-FILE] ", Qt::CaseInsensitive) == true) {
                           tcpSocket.write("[SEND-FILE]\r\n");
                       }
                       inputString.clear();
                       outputString.clear();
                    }
                }
            }
            
            void speedySyncServer::socketDisconnected()
            {
                  socketConnected = false;
            }
            

            My Main header which would be your MainWindow header

            #ifndef SPEEDYSYNCREMOTE_H
            #define SPEEDYSYNCREMOTE_H
            
            #include <QMainWindow>
            #include "speedysyncserver.h"
            #include <QTcpServer>
            
            namespace Ui {
            class speedySyncRemote;
            }
            
            enum { messageInfo, messageCritical, messageError };
            
            
            class speedySyncRemote : public QMainWindow
            {
                Q_OBJECT
            
            public:
                explicit speedySyncRemote(QWidget *parent = 0);
                ~speedySyncRemote();
                
            public slots:
                
            private slots:
                void socketDisconnected();
            
            private:
                int socketDescriptor;
                int socketConnected = false;
                Ui::speedySyncRemote *ui;
                speedySyncServer server;
            };
            
            #endif // SPEEDYSYNCREMOTE_H
            
            

            My Main CPP class

            #include "speedysyncremote.h"
            #include "speedysyncserver.h"
            #include "ui_speedysyncremote.h"
            #include <QDateTime>
            #include <QTextStream>
            #include <QHostAddress>
            #include <QFile>
            #include <QMessageBox>
            #include <QNetworkInterface>
            #include <QTimer>
            
            speedySyncRemote::speedySyncRemote(QWidget *parent) : QMainWindow(parent), ui(new Ui::speedySyncRemote)
            {
                ui->setupUi(this);
                
                if(!server.listen(QHostAddress(QHostAddress::AnyIPv4), 10200))  {
                    QMessageBox::critical(this, tr("speedySyncRemote"), tr("Unable to start server: %1"));
                    close();
                    return;
                }
            }
            
            speedySyncRemote::~speedySyncRemote()
            {
                delete ui;
            }
            
            

            So as you can see, listen for the connection once connected the incomingConnection signal is generated where you set the socket descriptor and then just do what you need to do until you are done or the connection is lost.

            Hope this helps..

            Chris

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