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Adding QCullFace::NoCulling to render pipeline FrameGraph in CPP.
Steve Brunton last edited by
Hope someone has figured out how to sort out where / how to setup a noculling on a cpp qt3dWindow. I am trying to create my own hand build Entity with a cube mesh etc.. It is working (almost) it seems that culling is occuring. I have my sample entity spinning but as it rotates around some faces dont get rendered. I was hoping I could just remove the culling that is probably going on but I havent been able to sort out how to actually do this in CPP. Any example on how to control the Culling would be great. Or if I am off base to what my problem is actually then that would be helpful also.