Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

Can I attach a texture, which I created, to a QOpenGLFramebufferObject?



  • QOpenGLFramebufferObject provides methods that internally create a texture and attach it to the FBO. But what if I have an existing texture ID (taken from a QSGTexture btw) and I want to attach it to the FBO?


Log in to reply