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Can I attach a texture, which I created, to a QOpenGLFramebufferObject?

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  • Stefan Monov76S Offline
    Stefan Monov76S Offline
    Stefan Monov76
    wrote on last edited by
    #1

    QOpenGLFramebufferObject provides methods that internally create a texture and attach it to the FBO. But what if I have an existing texture ID (taken from a QSGTexture btw) and I want to attach it to the FBO?

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