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  4. Is it possible to failover to Angle if OpenGL fails to initialize?
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Is it possible to failover to Angle if OpenGL fails to initialize?

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  • V Offline
    V Offline
    VRHans
    wrote on last edited by
    #1

    I've got people wanting to use a tool I wrote using Qt Quick 2 on really crappy virtual box instances with 256 MB of RAM and (what appears to be) crap OpenGL implementations.

    While I can ask people to meet some minimum requirements, there may be cases when I have to use Angle.

    Is this possible? I'm googling and basically finding things like "build Qt to use either OpenGL or Angle..." That seems kind of silly given that they're supposed to support the same Qt-side interface and are embodied in DLLs...

    Anyone done this?

    Thanks :)

    E 1 Reply Last reply
    0
    • V VRHans

      I've got people wanting to use a tool I wrote using Qt Quick 2 on really crappy virtual box instances with 256 MB of RAM and (what appears to be) crap OpenGL implementations.

      While I can ask people to meet some minimum requirements, there may be cases when I have to use Angle.

      Is this possible? I'm googling and basically finding things like "build Qt to use either OpenGL or Angle..." That seems kind of silly given that they're supposed to support the same Qt-side interface and are embodied in DLLs...

      Anyone done this?

      Thanks :)

      E Offline
      E Offline
      Eeli K
      wrote on last edited by
      #2

      @VRHans http://doc.qt.io/qt-5/windows-requirements.html#dynamically-loading-graphics-drivers

      V 1 Reply Last reply
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      • E Eeli K

        @VRHans http://doc.qt.io/qt-5/windows-requirements.html#dynamically-loading-graphics-drivers

        V Offline
        V Offline
        VRHans
        wrote on last edited by
        #3

        @Eeli-K Ugh, apologies for not finding that on my own. I should have found that immediately.

        Cheers!

        1 Reply Last reply
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