[Moved] MouseArea/Loader Question
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Hi I just recently noticed this error... why is it that , let's say, when we load a form and click on the area that a MouseArea has been in that position.. still works?
I put a "Back" button at the bottom of our screen and it just so happened that when i clicked on that area the "back" button works
thanks guys
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Could you please make your question clearer? As for the MouseArea/Loader, Qt documentation is very clear with the following example description:
For example, the following application.qml loads KeyReader.qml when the MouseArea is clicked.
@
//application.qml
import QtQuick 1.0Rectangle {
width: 200; height: 200Loader { id: loader focus: true } MouseArea { anchors.fill: parent onClicked: loader.source = "KeyReader.qml" } Keys.onPressed: { console.log("Captured:", event.text); }
}@
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[quote author="changsheng230" date="1310632341"]
@
Keys.onPressed: {
console.log("Captured:", event.text);
}
}@[/quote]what's this for??
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@
onClicked: { MouseArea = false;
AnimatedImage.visible = false;
exit.visible = false;
mainLoader.source = "sample.qml";}@Try putting bool on your on click statement like the code shown above
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I still dont get it
this is my codes
apparently in my main.qmli have this
@ Image{
id:background
width: parent.width;height: parent.height
opacity: 0.0001
source: "image/sizeoftouchscreen.jpg"
MouseArea {
id: menuClicked
anchors.fill: parent
onClicked: {
MouseArea = false
pageLoader.source="menu.qml"
}}@
this will call another qml file that has this code
@ Image{
source: "image/play.png"
width: 181
height: 76
fillMode: Image.PreserveAspectCrop
MouseArea{
id:play
anchors.fill: parent
onClicked:pageLoader.source="luzon.qml"
}
}
Image{
width: 181
height: 76
fillMode: Image.PreserveAspectCrop
source: "image/setting.png"
}
Image{
width: 181
height: 76
fillMode: Image.PreserveAspectCrop
source: "image/exit.png"
MouseArea{
id:exit
anchors.fill: parent
onClicked:{
MouseArea = false
AnimatedImage.visible=false
Qt.quit()
}
}
}@now after clicking on the PlayIcon.. it will call the main game.
if you try to click on the area where the exit icon has been placed, it still works...
the game exits.. any idea guys? -
If you have a Loader which is loading a QML file and covering your current page (the one with the MouseAreas) and if the QML being loaded doesn't capture all mouse clicks itself, the clicks will propagate down to any active MouseArea which is "hidden" by the loaded component.
If you put an empty MouseArea the size of your screen at the root of your loaded QML, then it will eat any extra mouse events and not pass them back down through the stack of hidden components.
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so how will i do it? is there any possible means of loading another qml file without overlaying the previous one?? my game involves many levels of which will took place on different areas and different format of game..