openglsw32.dll not being built
Solved
Installation and Deployment
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I'm building Qt 5.8 (on windows, from git) with
-opengl dynamic
but openglsw32.dll isn't being created which results in the application failing to run in software mode and falling back to system OpenGL.What am I doing wrong? My full configuration is (line breaks introduced for readability):
configure -opensource -confirm-license -nomake examples -nomake tests -debug-and-release -force-debug-info -no-strip -platform win32-msvc2015 -opengl dynamic -mp -skip webkit -skip webkit-examples -skip qtandroidextras -skip qtcharts -skip qtdatavis3d -skip qtdoc -skip qtdocgallery -skip qtgamepad -skip qtlocation -skip qtmacextras -skip qtpurchasing -skip qtpim -skip qtsensors -skip qtserialbus -skip qtserialport -prefix X: -openssl-runtime OPENSSL_PATH="C:\something" OPENSSL_LIBS="-lssleay32 -llibeay32" -I "C:\Something" -L "C:\something"
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opengl32sw.dll is a build of Mesa llvmpipe and has never been the part of Qt itself. The official Qt binary packages include that file, but you have to get it from http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/ if you are building Qt yourself.