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QQuickRenderControl with multiple QQuickWindow objects
sharder last edited by
is it possible to have one QQuickRenderControl instance and multiple QQuickWindow objects to draw in multiple rendertargets (one for each QQuickWindow)?
I have a project, where I want QQuickWindow objects beeing drawn as a texture and use them in a OpenGL scene (they are slapped on some meshes). This works flawlessly when I have exactly one window. Having multiple QQuickRenderControl objects with the same opengl context fails. Some other developers reported the same behavior:
I could create multiple opengl contexts but it would probably create some overhead.