OpenGL triangles are wron positioned



  • Hello,

    i have a problem with my OpenGL project.
    Source code: https://git.rwth-aachen.de/carstenf/OpenGL/tree/master/QtMeshViewer

    About the problem:
    The project base on the cube example from Qt. As you can see here i added an own function to load the data. The hard coded data works fine. But the imported does not. I read the data from the debugger and i cannot see any problems with them. Here the data:

    Vertex:
    -4 -4 -4
    -4 +4 -4
    +4 +4 -4
    +4 -4 -4
    -4 -4 -4
    +4 -4 -4
    +4 -4 +4
    -4 -4 +4
    -4 -4 -4
    -4 -4 +4
    -4 +4 +4
    -4 +4 -4
    +4 -4 -4
    +4 +4 -4
    +4 +4 +4
    +4 -4 +4
    -4 +4 -4
    -4 +4 +4
    +4 +4 +4
    +4 +4 -4
    -4 -4 +4
    +4 -4 +4
    +4 +4 +4
    -4 +4 +4
    -4 -4 -4

    indices:
    0,2,3
    4,6,7
    8,10,11
    12,14,15
    16,18,19
    20,22,23
    1,2,24
    5,6,4
    9,10,8
    13,14,12
    17,18,16
    21,22,20

    As far as i see they are all ccw. is that a problem?


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