Unreal Engine and Qt
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wrote on 5 Nov 2016, 08:52 last edited by
Hi,
Maybe you heard about Unreal Engine which is an amazing tool to develop a 3D Game.
You can use blueprints or C++ to make what you do. It has its own classes.
For example, it has FString. How manage it with QString ?
The question now is how it would be possible to use Qt in the development ?You can find the documentation here:
link textYou get the sources of the engine on GitHub.
Using VS 2015, what would be the different steps ?
I recently developed a software using Qt, Qt Designer and VS2015.
The idea would to rewrite the UI (buttons, radio buttons, tabs ...) using Unreal Engine. For example a button could be replaced by a 3D Model on which you push ... The same but in 3D !Many thanks for your help.
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