How to figure out which GLSL (ESSL) version Qt uses on my PC?

  • I'm using ESSL (OpenGL ES Shading language) via Canvas3D in Qt. On my machine I run Windows and have set the following:


    in main(), which means that GL calls get translated by Qt to GL ES calls, which get translated by ANGLE to Direct3D calls. At least I believe that's what it means. I'm using the following test QML code to see what OpenGL version is used:

    Text {
        text: OpenGLInfo.majorVersion + "." + OpenGLInfo.minorVersion

    This displays "2.0". I'm not sure if that's the GL API version or the GL ES API version. Also I'm not sure which ESSL version this GL/GLES version maps to. I found a table mapping the versions here but that's not a reliable enough source for me. Also unlike the ESSL docs it lists ESSL versions in a decimal-point-free format, e.g. version "330" rather than "3.3", and it lacks e.g. version 3.00 (aka 300) which the ESSL docs mention.

    So the question is:
    How to figure out which ESSL version Qt uses on my PC?

    Side note - what prompted my question:

    I want to use the textureSize ESSL function, but I'm getting the following error:

    ERROR: 0:4: 'textureSize' : no matching overloaded function found 
    ERROR: 0:4: '=' :  cannot convert from 'const float' to 'highp 2-component vector of int'

    My test shader looks like this:

    uniform sampler2D uSampler;
    void main(void) {
        highp ivec2 texSize = textureSize(uSampler, 0);
        gl_FragColor = vec4(0.0);