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Is Canvas3D.fps equal to the entire windows's FPS?
Stefan Monov76 last edited by
Windowtype in Qt Quick doesn't have a
fps(frames per second) property, but
Canvas3Ddoes. So I'm measuring my app's fps by having a dummy
Canvas3Dand displaying its
fpsproperty. Is this a valid approach? I think so, because the
Canvas3Dis probably redrawn exactly at the same moments as the window.
I'd like your answers to provide either proof or a reference for what they claim, so I can be sure I'm getting the right performance measurements.