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Render Qml efficiently on GraphicsView

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  • ? Offline
    ? Offline
    A Former User
    wrote on last edited by
    #1

    Hi all,

    My code is below.

    How do I efficiently render qml on graphicsView? my animation qml is appearing very slow when rendered in QDeclarativeEngine. Is there a way to optimise it at the c++ level?

    It was running ok at qml level.

    Thank you

    @
    int main(int argc, char *argv)
    {
    QApplication app(argc, argv);
    GraphicsView view;
    view.setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers)));
    view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
    OpenGLScene
    scene = new OpenGLScene;
    // provides an environment for instantiating QML components
    QDeclarativeEngine engine;
    // encapsulates a QML component definition
    QDeclarativeComponent component(&engine, QUrl::fromLocalFile("BounceAnimation.qml"));
    // creates the graphics item for QML at the engine's root context
    QDeclarativeItem *item = qobject_cast<QDeclarativeItem *>(component.create());
    // set position of item
    item->setPos(10,500);
    scene->addItem(item);
    view.setScene(scene);
    view.show();
    view.resize(1024, 2000);

    return app.exec(&#41;;
    

    }
    @

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    • ? Offline
      ? Offline
      A Former User
      wrote on last edited by
      #2

      "This":http://doc.qt.nokia.com/4.7-snapshot/qdeclarativeview.html#details might help you.

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      • ? Offline
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        A Former User
        wrote on last edited by
        #3

        Thanks Lukas for the reply.

        Is there render performance difference comparing the QDeclarativeView with QDeclarativeEngine?

        Also, i did the following but the qml rendering is still not smooth. Any other advices? anyone?

        @ scene->setStickyFocus(true);
        scene->setItemIndexMethod(QGraphicsScene::NoIndex);@

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