QJoysticks - A simple way to use joysticks with your project



  • Hello,

    Recently, I needed to use joystick input for one of my projects. After I finished, I thought that creating a library to handle joystick input could be beneficial for the Qt community.

    The library uses SDL to obtain joystick input from real devices, but it also implements a way to use the computer's keyboard as a joystick, with no additional code or hacks.

    As a side note, the QMake config files allow you to use this library with no additional fiddling under OS X and Windows. Under Linux, you may need to install libsdl2-dev in order to be able to compile and link the library.

    Finally, you are welcome to try it and (if you want) contribute to the project.

    Project repository: https://github.com/alex-spataru/QJoysticks

    Regards,
    --Alex Spataru


  • Lifetime Qt Champion

    Hi,

    Thanks for sharing your work !

    Since you are working on game related inputs, you might also be interested by the qtgamepad module.



  • hi @alex_spataru , you have done a great job, i'm interested in integrating your project to my qt projects, i need to read position and other data from a joystick and display them in my qt gui, but i didn't know how to do that using your code, could youd please guide me though this process.
    thanx



  • Hi Alex, the new QGamePad introduced in Qt5.7 up to Qt5.10 isn't detecting the most common XBox 360 Controller (Win7 to Win10). I stumbled over SDL which seems to have a working interface for controllers and then Google showed me your post. QJoysticks is working prefectly!

    Thank you very much for your invested time - it's golden.

    Mike

    PS: I only needed to add

    #undef main //before int main() to avoid interferences with SDL and Qt
    

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