QJoysticks - A simple way to use joysticks with your project
alex_spataru last edited by
Recently, I needed to use joystick input for one of my projects. After I finished, I thought that creating a library to handle joystick input could be beneficial for the Qt community.
The library uses SDL to obtain joystick input from real devices, but it also implements a way to use the computer's keyboard as a joystick, with no additional code or hacks.
As a side note, the QMake config files allow you to use this library with no additional fiddling under OS X and Windows. Under Linux, you may need to install libsdl2-dev in order to be able to compile and link the library.
Finally, you are welcome to try it and (if you want) contribute to the project.
Project repository: https://github.com/alex-spataru/QJoysticks
Thanks for sharing your work !
Since you are working on game related inputs, you might also be interested by the qtgamepad module.
Wissam Kafa last edited by
hi @alex_spataru , you have done a great job, i'm interested in integrating your project to my qt projects, i need to read position and other data from a joystick and display them in my qt gui, but i didn't know how to do that using your code, could youd please guide me though this process.
Lachrymology last edited by
Hi Alex, the new QGamePad introduced in Qt5.7 up to Qt5.10 isn't detecting the most common XBox 360 Controller (Win7 to Win10). I stumbled over SDL which seems to have a working interface for controllers and then Google showed me your post. QJoysticks is working prefectly!
Thank you very much for your invested time - it's golden.
PS: I only needed to add
#undef main //before int main() to avoid interferences with SDL and Qt