Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
No Rest For The Wicked is an (Survival/Horror FPS) Qt3D / QML !!!WARNING EXTREMELY GRAPHICAL!!!
zester last edited by
*Everything you see here is a work in progress. Feel free to post any comments or suggestions.
Would like to work with other Qt developers to improve Qt3D/QML's capability's
Note: Pics are not displaying in this post for some reason?*
[EDIT: fixed image links, Volker]
No Rest For The Wicked is an (Survival/Horror FPS)
Place: Wicker Hollow
Story: The towns people of Wicker Hollow have fallen pray to a demonic soul
festering influence, an evil sooo horrible that Satan him self in fear of possession
dares not to speak the names of these demons.... (Will Update with a more complete story as I progress)
Enemy's: Evil Possessed Towns People, Ghost, Demons, Zombies, Witches, Satanic Nuns,
Demonic Children and House Pets, Rodents and Giant Bugs (Maggots).
Click to see Game Intro Demo Video
The Big Guy is called "The Butcher"
I still have a ton of work to do on him.
Speed Limit Sign (Lol) ;)
Giant Demonic attack maggot's
Animation Test of Maggot.
Female zombie model rigged and partially textured.
Playable Characters (Military - Nickname: Preacher)
Your character walks into a two story house.
The house is very dirty with low light levels, the lighting has a very faint greenish tone.
Laying in a recliner is an over-weight putrid corps of a man.
The tv is on but there is just static on it.
There are rats running around everywhere.
Upstairs there is a little girls room.
The little girls room has carpet and wallpaper, there is one large section
of blood soaked carpet by the girls bed. there are random furnishings,
and a closet.
Once your character makes it to the center of the room, things start
to lightly vibrate you hear squeaking, from the bed, the light on a chain above your head
starts to sway back and fourth.
The wallpaper on the walls starts to bubble......
Your character turns around to run for the door but before you git there the door slams
shut. You can't get the door open.....
Suddenly everything goes quiet.......
You hear this horrible demonic scream of a female child......
A dead/demonic dirty little girl in a white blood stained night gown comes crawling out
from underneath the bed. She has long black hair and glossy black eye's.
She stands up quickly and glides across the floor by the tips of here toes with arms
extended(reaching) for you.
I don't really like the way the bathroom looks so Ill have
to do something else.
A quick idea about the camera handling when walking up the stairs. When you get to the
front of the stairs there should be a collision event that will un-parent your camera from
your character so you will watch him walk up the stairs until he hits the middle stair step
at that point we will register another collision event and switch to the camera at the top
of the stairs and we will watch him walk up the stairs coming towards us. When you
reach the top of the stairs that camera will then parent with your character and swing
around behind him putting our character to the front right or left side.
When you walk back down the stairs same thing happens but in reverse order.
Everything you see here is a work in progress. Feel free to post any comments or suggestions.
Here is a mock-up of a scene editor.
zester last edited by
Thanks Volker for fixing that for me, I appreciate it. :)
manuelsch last edited by
ZapB last edited by
Looks nice. The Butcher reminds of the first boss from Diablo I.