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    Qt Quick 2 - Can't render in Visual Studio Android Emulator

    QML and Qt Quick
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    • D
      Dragone last edited by

      Hi folks,
      I am starting using Qt Framework and I can't run my Qt Quick 2 app with Android Emulator in Visual Studio.

      Please help me find a solution.
      Should I file a bug ? Is there any bug tracker for Qt Framework ?

      If I posted in the wrong section please move this topic to the proper one.

      These are the error messages :

      D OpenGLRenderer: Use EGL_SWAP_BEHAVIOR_PRESERVED: true
      D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
      D GLHostConnection: HostConnection::get() New Host Connection established 0xac1b7dd0, tid 17023
      D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
      D GLHostConnection: HostConnection::get() New Host Connection established 0xaf692eb0, tid 17036
      I OpenGLRenderer: Initialized EGL, version 1.4
      W EGL_emulation: eglSurfaceAttrib not implemented
      W OpenGLRenderer: Failed to set EGL_SWAP_BEHAVIOR on surface 0xabb13ca0, error=EGL_SUCCESS
      W linker : /data/data/org.qtproject.example.TestMobile/qt-reserved-files/qml/QtQuick.2/libqtquick2plugin.so: is missing DT_SONAME will use basename as a replacement: "libqtquick2plugin.so"
      W linker : /data/data/org.qtproject.example.TestMobile/qt-reserved-files/qml/QtQuick/Window.2/libwindowplugin.so: is missing DT_SONAME will use basename as a replacement: "libwindowplugin.so"
      D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
      D GLHostConnection: HostConnection::get() New Host Connection established 0xa1c0c890, tid 17037
      D GLHostConnection: Waiting for host to establish connection for PID 17023 (org.qtproject.example.TestMobile)
      D GLHostConnection: HostConnection::get() New Host Connection established 0xabb020b0, tid 17040
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      01-12 15:01:33.092 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying lowp vec4 color;
      01-12 15:01:33.092 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color;
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
      01-12 15:01:33.100 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying highp vec2 sampleCoord;
      01-12 15:01:33.100 17023 17040 W libTestMobile.so:
      W libTestMobile.so: uniform mediump sampler2D _qt_texture;
      W libTestMobile.so: uniform lowp vec4 color;
      W libTestMobile.so: uniform mediump float alphaMin;
      W libTestMobile.so: uniform mediump float alphaMax;
      01-12 15:01:33.100 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
      W libTestMobile.so: alphaMax,
      W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      01-12 15:01:33.141 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying lowp vec4 color;
      01-12 15:01:33.141 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color;
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
      01-12 15:01:33.167 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying highp vec2 sampleCoord;
      01-12 15:01:33.167 17023 17040 W libTestMobile.so:
      W libTestMobile.so: uniform mediump sampler2D _qt_texture;
      W libTestMobile.so: uniform lowp vec4 color;
      W libTestMobile.so: uniform mediump float alphaMin;
      W libTestMobile.so: uniform mediump float alphaMax;
      01-12 15:01:33.167 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
      W libTestMobile.so: alphaMax,
      W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      01-12 15:01:33.206 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying lowp vec4 color;
      01-12 15:01:33.206 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color;
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
      01-12 15:01:33.223 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying highp vec2 sampleCoord;
      01-12 15:01:33.223 17023 17040 W libTestMobile.so:
      W libTestMobile.so: uniform mediump sampler2D _qt_texture;
      W libTestMobile.so: uniform lowp vec4 color;
      W libTestMobile.so: uniform mediump float alphaMin;
      W libTestMobile.so: uniform mediump float alphaMax;
      01-12 15:01:33.223 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
      W libTestMobile.so: alphaMax,
      W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      01-12 15:01:33.233 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying lowp vec4 color;
      01-12 15:01:33.233 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color;
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( opacity ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShader::compile(Fragment): ERROR: 0:1: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:4: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:5: '' : No precision specified for (float)
      W libTestMobile.so: ERROR: 0:6: '' : No precision specified for (float)
      01-12 15:01:33.257 17023 17040 W libTestMobile.so:
      W libTestMobile.so: (null):0 ((null)): *** Problematic Fragment shader source code ***
      W libTestMobile.so: (null):0 ((null)): #define lowp
      W libTestMobile.so: #define mediump
      W libTestMobile.so: #define highp
      W libTestMobile.so: #line 1
      W libTestMobile.so: varying highp vec2 sampleCoord;
      01-12 15:01:33.257 17023 17040 W libTestMobile.so:
      W libTestMobile.so: uniform mediump sampler2D _qt_texture;
      W libTestMobile.so: uniform lowp vec4 color;
      W libTestMobile.so: uniform mediump float alphaMin;
      W libTestMobile.so: uniform mediump float alphaMax;
      01-12 15:01:33.257 17023 17040 W libTestMobile.so:
      W libTestMobile.so: void main()
      W libTestMobile.so: {
      W libTestMobile.so: gl_FragColor = color * smoothstep(alphaMin,
      W libTestMobile.so: alphaMax,
      W libTestMobile.so: texture2D(_qt_texture, sampleCoord).a);
      W libTestMobile.so: }
      W libTestMobile.so: (null):0 ((null)): ***
      W libTestMobile.so: (null):0 ((null)): shader compilation failed:
      W libTestMobile.so: ""
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( matrix ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( textureScale ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( color ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMin ): shader program is not linked
      W libTestMobile.so: (null):0 ((null)): QOpenGLShaderProgram::uniformLocation( alphaMax ): shader program is not linked
      E Surface : getSlotFromBufferLocked: unknown buffer: 0xaf6b18c0

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