Qt and Flash in a headless environment
phantomjs version: 1.1.0
Qt version: 4.7.4
System: Windows XP SP3
I've been struggling with this for some time, so I downloaded the Qt source and built it for Windows. After a couple of days, I finally got an environment where I can debug phantomjs and QT.
Looking at the Gecko NPAPI documentation, I found the following tidbit (https://developer.mozilla.org/en/Gecko_Plugin_API_Reference/Drawing_and_Event_Handling)
"Before it can repaint or refresh part of its drawing area, a windowless plug-in must first invalidate the area with either of these browser methods: NPN_InvalidateRect or NPN_InvalidateRegion. Both methods perform the same operations:
•They invalidate the specified drawing area prior to repainting or refreshing.
•They pass an update event or a paint message to the plug-in.
The browser redraws invalid areas of the document and windowless plug-ins at regularly timed intervals. To force a paint message, the plug-in can call NPN_ForceRedraw after calling one of the invalidate methods. If a plug-in calls one of these methods, it receives a paint message asynchronously. "
I was able to set a breakpoint in the NPN_InvalidateRect method, and follow it through to the end of its processing. I see the invalidation occur, but I don't see a paint message being sent back to the plugin, or a call to NPN_ForceRedraw. In a headless environment, I don't believe a WM_PAINT will be sent "at regularly timed intervals", so the NPN_InvalidateRect should be calling NPN_ForceRedraw, should it not?
Anyways, I think this is the root of the problem, but I'm just not sure. Can anyone verify or dispute my conclusion? Is anyone able to render Flash content in a headless browser on Windows? Perhaps phantomjs, as a headless browser, should be doing something that it isn't?
Any help would be very much appreciated.