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Canvas3D with WebGL, three.js and physics engine e.g. Physijs, Cannon

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canvas3dphysicsengineammophysijsthree.jscannon
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  • D Offline
    D Offline
    dante
    wrote on last edited by
    #1

    Hi,

    is it possible to use any physics engine e.g. Physijs, ammo.js, Cannon.js with Canvas3D and WebGL in QML project. Does Qt support this. Does anyone try to do this? I was looking for some example program, but I did not find anything. Maybe someone did this.

    p3c0P 1 Reply Last reply
    0
    • D dante

      Hi,

      is it possible to use any physics engine e.g. Physijs, ammo.js, Cannon.js with Canvas3D and WebGL in QML project. Does Qt support this. Does anyone try to do this? I was looking for some example program, but I did not find anything. Maybe someone did this.

      p3c0P Offline
      p3c0P Offline
      p3c0
      Moderators
      wrote on last edited by
      #2

      @dante I doubt that it will work readily with QML. Javascript support in QML is very restricted as compared to that of Web-Browsers. It lacks of certain objects which are mostly used in these web-browsers supported Javascripts.
      You can find more info here:
      http://doc.qt.io/qt-5/qtqml-javascript-hostenvironment.html
      http://doc.qt.io/qt-5/qtqml-javascript-expressions.html
      http://doc.qt.io/qt-5/qtqml-javascript-hostenvironment.html#javascript-environment-restrictions
      You will need to create you own port of it without those restrictions.
      For eg. here is a blog post for porting-three-js-code-to-canvas3d. Something similar will be needed for the rest too.

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