Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct
Canvas3D with WebGL, three.js and physics engine e.g. Physijs, Cannon
dante last edited by
is it possible to use any physics engine e.g. Physijs, ammo.js, Cannon.js with Canvas3D and WebGL in QML project. Does Qt support this. Does anyone try to do this? I was looking for some example program, but I did not find anything. Maybe someone did this.
You can find more info here:
You will need to create you own port of it without those restrictions.
For eg. here is a blog post for porting-three-js-code-to-canvas3d. Something similar will be needed for the rest too.