Resize QOpenGLFramebufferObject
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wrote on 21 Jul 2015, 17:11 last edited by
Pretty simpley question: I render into a texture in my widget's paintGL function and need to resize the buffer if my window does so, too. Since QOpenGLFramebufferObject is missing a resize method or anything of this sort, is it ok performance-wise if I recreate the FBO each time there is a new window size?
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