Wrong Device Pixel Ratio (DPR) when using multiple screens with different DPR
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Hi,
I have a retina mac book pro connected with a bigger screen:
Screen1: LCD (retina, devicePixelRatio=2) 1280x800 (in device points)
Screen2: LED Cinema Display (non retina, devicePixelRatio=1) 1920x1200The problem is this:
If my QtQuick main window starts in Screen2, it detects the wrong screen (Screen1). Therefore, if I drag the window to Screen1, no signal is raised that the screen is changed. This prevents me to update my OpenGL renderer with the correct devicePixelRatio.I have written a simple test application in QML to show this:
import QtQuick 2.4 import QtQuick.Controls 1.3 import QtQuick.Window 2.2 ApplicationWindow { id: appWin title: qsTr("Hello World") width: 440 height: 320 visible: true Screen.onDevicePixelRatioChanged: { console.log("dpr changed"); dprSignalId.text = "dpr changed at seconds: " + new Date().getSeconds(); } Column{ Text{ id: screenTextId text: Screen.name + " " + Screen.devicePixelRatio + " " + Screen.width + "x" + Screen.height } Text{ id: dprSignalId } } }