SpriteSequence disable smooth scaling
-
I am making a game and the artwork has a pixelated style.
I would like to use a SpriteSequence but cannot find a way to turn smooth scaling off, I want blocky images. Using the property Smooth:false doesnt do anything. I wish to avoid scaling all of my images x2 in photoshop as this wastes space.
I am able to achieve the desired look using AnimatedSprite but then the state machine functionality is missing.
My platform is Windows 7 64bit and my Qt version is 5.5 mingw
SpriteSequence { id: ss x: 200 y: 200 width: 32 height: 32 scale: 2 interpolate: false goalSprite: "" smooth: false // valid but has no effect Sprite { name: "left" source: "unit.png" frameCount: 3 frameWidth: 32 frameHeight: 32 frameRate: 20 frameX: 0 frameY: 0 smooth: false // cannot be used here } // additional sprite states removed } AnimatedSprite { id: left x: 400 y: 200 source: "unit.png" frameHeight:32 frameWidth:32 running: true frameCount:3 frameDuration: 20 width:32 height:32 scale: 2 smooth: false // works great frameX: 0 frameY: 0 }
-
I'd like to bump this topic, it's been over 5 years and you'd think small sprites would be better respected and not blurry with the qt engine (as ya know, sprites came from the pixel era) , I've tried everything under the sun to get sprites that aren't blurry and it seems you have to basically use an AnimatedImage or your own sprite engine to make do.
I would have modified the sprites item or made my own copy but I couldn't find a copy of its source