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  4. server doesn't read data from client using QTcpsocket

server doesn't read data from client using QTcpsocket

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  • N Offline
    N Offline
    Noshad
    wrote on last edited by
    #1

    hi everyone

    i want to design a mullti thread chat server and client.

    first thing that i want to do is to send username to the server and server save it beside socketDescriptor so when i want to find clients sockets i can do it with their usenames

    but the problem is that server cant read username.

    i have a button that when i press it i want username to be send and socket to connect.
    (consider that i use datastream because i migh want to send images too)

    here is my code in client side:

    void MainWindow::on_pushButton_clicked()
    {

    username = ui->lineEdit_2->text();
    ui->lineEdit_2->clear();
    
    QByteArray block;
    QDataStream out(&block,QIODevice::WriteOnly);
    out<<quint16(0);
    out<<username;
    out.device()->seek(0);
    out<<quint16(block.size() - (int)sizeof(quint16));
    
    socket->write(block);
    
    
    socket->connectToHost(QHostAddress::LocalHost,6400);
    
    ui->stackedWidget->setCurrentIndex(0);
    

    }

    and my server code to read it is:

    void MyServer::incomingConnection(qintptr socketDescriptor)
    {
    qDebug() << socketDescriptor << " Connecting...";

    /*begin:here we have to get username*/
        /*note that client have to send username as soon as its connected*/
    int blockSize;
    QTcpSocket client;
    client.setSocketDescriptor(socketDescriptor);
    QDataStream in(&client);
    QString username;
    in >> blockSize;
    
    while(true)
    {
        if(client.bytesAvailable() == blockSize)
        {
            in >> username;
            qDebug() <<"\nuser " <<username <<"has joined chat\n\n";
            break;
        }
    }
    
    users->insert(username,socketDescriptor);
    
    /*end*/
    
    
    // Every new connection will be run in a newly created thread
    ThreadClient *thread = new ThreadClient(socketDescriptor, this);
    
    // connect signal/slot
    // once a thread is not needed, it will be beleted later
    connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
    
    thread->start();
    

    }

    tnx

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    • M Offline
      M Offline
      mcosta
      wrote on last edited by mcosta
      #2

      @Noshad said:

      socket->write(block);

      socket->connectToHost(QHostAddress::LocalHost,6400);

      Hi and welcome to devnet,

      you're sending data before connect to the server.

      I suggest to check the return value of each socket operation to verify the success; also many Q*Socket methods are asynchronous (the returns immediately without waiting for the operation completion).

      Once your problem is solved don't forget to:

      • Mark the thread as SOLVED using the Topic Tool menu
      • Vote up the answer(s) that helped you to solve the issue

      You can embed images using (http://imgur.com/) or (http://postimage.org/)

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