Qt3D 2.0 (+QML) simple shader doesn't appear to work
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I have a basic scene using Qt3D 2.0. It has a cube and a Material like in the following code. And the fragment shader just sets fragColor = vec4(1.0, 0.0, 0.0, 1.0). But no matter how I rearrange things, I get the default brown-yellow color. I can confirm that the shaders themselves are being properly loaded.
Full example project: https://drive.google.com/file/d/0B-ZerBBuuf3tclNDSUNCVWRzNVE/view?usp=sharing
Material { id: material effect: Effect { techniques: [ Technique { openGLFilter { api: OpenGLFilter.Desktop profile: OpenGLFilter.Core majorVersion: 3; minorVersion: 1 } renderPasses: [ RenderPass { shaderProgram: ShaderProgram { vertexShaderCode: loadSource( "qrc:/shader.vert" ) fragmentShaderCode: loadSource( "qrc:/shader.frag" ) } } ] } ] } }
I know I'm working at the bleeding edge. I'm not sure if this is a bug, or something that I'm not quite doing right.