Texture binding in QT3d
- Is there a way to create a cuboid of specific dimensions in qt3d in a similar way that QGL Cube is already available?
- When I use an image (500*250) as a texture on the cube, the image is deformed. Either, I can create a cuboid or use the image such that it is not deformed? How to do that?
Image: I have a cube. The texture (image) is a landscape image. Such that it does not occupy the entire cube. But it is not deformed.