Artifacts with Image rendering
I am currently working on a QML project on ARM ("Odroid X2":http://www.hardkernel.com/main/products/prdt_info.php?g_code=G135235611947&tab_idx=2), under eglfs. In short, I am rendering camera frames in an Image. The image data are injected in a QImage on the C++ side and exposed to the Image through an image provider.
While the frame rate is quite low (10 FPS), I observe some random artifacts on my image, I check by saving on disk that the original QImage is not affected by noise. The rendering method is not perhaps the more efficient (any advice are welcom on this subquestion ;)), but I am curious of the cause of this constant noise during image rendering. Any hint?